Make engine chat syntax translatable
The message syntax you see when someone uses chat, e.g.
- Player 1: message
- [Team]: message
- [hedgehog name]: message
/*
* Copyright (C) 2008 Remko Troncon
*/
#ifndef AUTOUPDATER_H
#define AUTOUPDATER_H
class AutoUpdater
{
public:
virtual ~AutoUpdater();
virtual void checkForUpdates() = 0;
virtual void checkForUpdatesNow() = 0;
};
#endif