use per hog ammo game flag. improves AI play
#include <QNetworkAccessManager>
#include <QNetworkRequest>
#include <QNetworkReply>
#include <QDebug>
#include <QUrl>
#include "databrowser.h"
const QNetworkRequest::Attribute typeAttribute = (QNetworkRequest::Attribute)(QNetworkRequest::User + 1);
const QNetworkRequest::Attribute urlAttribute = (QNetworkRequest::Attribute)(QNetworkRequest::User + 2);
DataBrowser::DataBrowser(QWidget *parent) :
QTextBrowser(parent)
{
manager = new QNetworkAccessManager(this);
}
QVariant DataBrowser::loadResource(int type, const QUrl & name)
{
if(type == QTextDocument::ImageResource || type == QTextDocument::StyleSheetResource)
{
if(resources.contains(name.toString()))
{
return resources.take(name.toString());
}
else if(!requestedResources.contains(name.toString()))
{
qDebug() << "Requesting resource" << name.toString();
requestedResources.insert(name.toString());
QNetworkRequest newRequest(QUrl("http://www.hedgewars.org" + name.toString()));
newRequest.setAttribute(typeAttribute, type);
newRequest.setAttribute(urlAttribute, name);
QNetworkReply *reply = manager->get(newRequest);
connect(reply, SIGNAL(finished()), this, SLOT(resourceDownloaded()));
}
}
return QVariant();
}
void DataBrowser::resourceDownloaded()
{
QNetworkReply * reply = qobject_cast<QNetworkReply *>(sender());
if(reply)
{
int type = reply->request().attribute(typeAttribute).toInt();
QUrl url = reply->request().attribute(urlAttribute).toUrl();
resources.insert(url.toString(), reply->readAll());
document()->addResource(type, reply->request().url(), QVariant());
update();
}
}