This test is intended to avoid repeatedly calling 5 ScriptSetIntegers each script call, that won't ever change after the map is created.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef PAGE_MAIN_H
#define PAGE_MAIN_H
#include "AbstractPage.h"
class QIcon;
class PageMain : public AbstractPage
{
Q_OBJECT
public:
PageMain(QWidget * parent = 0);
void resetNetworkChoice();
QPushButton * BtnSinglePlayer;
QPushButton * BtnNet;
QPushButton * BtnNetLocal;
QPushButton * BtnNetOfficial;
QPushButton * BtnSetup;
QPushButton * BtnFeedback;
QPushButton * BtnInfo;
QPushButton * BtnDataDownload;
QPushButton * BtnVideos;
QLabel * mainNote;
private:
QLayout * bodyLayoutDefinition();
QLayout * footerLayoutDefinition();
void connectSignals();
QIcon originalNetworkIcon, disabledNetworkIcon;
QString randomTip() const;
private slots:
void toggleNetworkChoice();
};
#endif