use proptest::{
arbitrary::any,
proptest,
strategy::{BoxedStrategy, Just, Strategy},
};
use hedgewars_network_protocol::messages::{HwProtocolMessage, HwServerMessage};
use hedgewars_network_protocol::parser::{message, server_message};
use hedgewars_network_protocol::types::{GameCfg, ServerVar, TeamInfo, VoteType};
use hedgewars_network_protocol::types::testing::*;
use hedgewars_network_protocol::{proto_msg_case, proto_msg_match};
pub fn gen_proto_msg() -> BoxedStrategy<HwProtocolMessage> where {
use hedgewars_network_protocol::messages::HwProtocolMessage::*;
let res = (0..=58).no_shrink().prop_flat_map(|i| {
proto_msg_match!(i, def = Ping,
0 => Ping(),
1 => Pong(),
2 => Quit(Option<Ascii>),
4 => Global(Ascii),
5 => Watch(u32),
6 => ToggleServerRegisteredOnly(),
7 => SuperPower(),
8 => Info(Ascii),
9 => Nick(Ascii),
10 => Proto(u16),
11 => Password(Ascii, Ascii),
12 => Checker(u16, Ascii, Ascii),
13 => List(),
14 => Chat(Ascii),
15 => CreateRoom(Ascii, Option<Ascii>),
16 => JoinRoom(Ascii, Option<Ascii>),
17 => Follow(Ascii),
18 => Rnd(Vec<Ascii>),
19 => Kick(Ascii),
20 => Ban(Ascii, Ascii, u32),
21 => BanIp(Ascii, Ascii, u32),
22 => BanNick(Ascii, Ascii, u32),
23 => BanList(),
24 => Unban(Ascii),
25 => SetServerVar(ServerVar),
26 => GetServerVar(),
27 => RestartServer(),
28 => Stats(),
29 => Part(Option<Ascii>),
30 => Cfg(GameCfg),
31 => AddTeam(Box<TeamInfo>),
32 => RemoveTeam(Ascii),
33 => SetHedgehogsNumber(Ascii, u8),
34 => SetTeamColor(Ascii, u8),
35 => ToggleReady(),
36 => StartGame(),
37 => EngineMessage(Ascii),
38 => RoundFinished(),
39 => ToggleRestrictJoin(),
40 => ToggleRestrictTeams(),
41 => ToggleRegisteredOnly(),
42 => RoomName(Ascii),
43 => Delegate(Ascii),
44 => TeamChat(Ascii),
45 => MaxTeams(u8),
46 => Fix(),
47 => Unfix(),
48 => Greeting(Option<Ascii>),
49 => CallVote(Option<VoteType>),
50 => Vote(bool),
51 => ForceVote(bool),
52 => Save(Ascii, Ascii),
53 => Delete(Ascii),
54 => SaveRoom(Ascii),
55 => LoadRoom(Ascii),
56 => CheckerReady(),
57 => CheckedOk(Vec<Ascii>),
58 => CheckedFail(Ascii)
)
});
res.boxed()
}
pub fn gen_server_msg() -> BoxedStrategy<HwServerMessage> where {
use hedgewars_network_protocol::messages::HwServerMessage::*;
let res = (0..=38).no_shrink().prop_flat_map(|i| {
proto_msg_match!(i, def = Ping,
0 => Connected(Ascii, u32),
1 => Redirect(u16),
2 => Ping(),
3 => Pong(),
4 => Bye(Ascii),
5 => Nick(Ascii),
6 => Proto(u16),
7 => AskPassword(Ascii),
8 => ServerAuth(Ascii),
9 => LogonPassed(),
10 => LobbyLeft(Ascii, Ascii),
11 => LobbyJoined(Vec<Ascii>),
// 12 => ChatMsg { Ascii, Ascii },
13 => ClientFlags(Ascii, Vec<Ascii>),
14 => Rooms(Vec<Ascii>),
15 => RoomAdd(Vec<Ascii>),
16=> RoomJoined(Vec<Ascii>),
17 => RoomLeft(Ascii, Ascii),
18 => RoomRemove(Ascii),
19 => RoomUpdated(Ascii, Vec<Ascii>),
20 => Joining(Ascii),
21 => TeamAdd(Vec<Ascii>),
22 => TeamRemove(Ascii),
23 => TeamAccepted(Ascii),
24 => TeamColor(Ascii, u8),
25 => HedgehogsNumber(Ascii, u8),
26 => ConfigEntry(Ascii, Vec<Ascii>),
27 => Kicked(),
28 => RunGame(),
29 => ForwardEngineMessage(Vec<Ascii>),
30 => RoundFinished(),
31 => ReplayStart(),
32 => Info(Vec<Ascii>),
33 => ServerMessage(Ascii),
34 => ServerVars(Vec<Ascii>),
35 => Notice(Ascii),
36 => Warning(Ascii),
37 => Error(Ascii),
38 => Replay(Vec<Ascii>)
)
});
res.boxed()
}
proptest! {
#[test]
fn is_parser_composition_idempotent(ref msg in gen_proto_msg()) {
println!("!! Msg: {:?}, Bytes: {:?} !!", msg, msg.to_raw_protocol().as_bytes());
assert_eq!(message(msg.to_raw_protocol().as_bytes()), Ok((&b""[..], msg.clone())))
}
#[test]
fn is_server_message_parser_composition_idempotent(ref msg in gen_server_msg()) {
println!("!! Msg: {:?}, Bytes: {:?} !!", msg, msg.to_raw_protocol().as_bytes());
assert_eq!(server_message(msg.to_raw_protocol().as_bytes()), Ok((&b""[..], msg.clone())))
}
}