use mio;
use super::common::rnd_reply;
use crate::{
protocol::messages::{HWProtocolMessage, HWServerMessage::*},
server::{
actions::{Action, Action::*},
core::HWServer,
coretypes::ClientId,
},
utils::is_name_illegal,
};
use log::*;
pub fn handle(
server: &mut HWServer,
client_id: ClientId,
response: &mut super::Response,
message: HWProtocolMessage,
) {
use crate::protocol::messages::HWProtocolMessage::*;
match message {
CreateRoom(name, password) => {
let actions = if is_name_illegal(&name) {
vec![Warn("Illegal room name! A room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}".to_string())]
} else if server.has_room(&name) {
vec![Warn(
"A room with the same name already exists.".to_string(),
)]
} else {
let flags_msg = ClientFlags(
"+hr".to_string(),
vec![server.clients[client_id].nick.clone()],
);
let room_id = server.create_room(client_id, name, password);
let room = &server.rooms[room_id];
let client = &server.clients[client_id];
response.add(
RoomAdd(room.info(Some(&client)))
.send_all()
.with_protocol(room.protocol_number),
);
response.add(flags_msg.send_self());
response.add(ClientFlags("+i".to_string(), vec![client.nick.clone()]).send_self());
vec![]
};
server.react(client_id, actions);
}
Chat(msg) => {
let actions = vec![ChatMsg {
nick: server.clients[client_id].nick.clone(),
msg,
}
.send_all()
.in_room(server.lobby_id)
.but_self()
.action()];
server.react(client_id, actions);
}
JoinRoom(name, _password) => {
let room = server.rooms.iter().find(|(_, r)| r.name == name);
let room_id = room.map(|(_, r)| r.id);
let nicks = server
.clients
.iter()
.filter(|(_, c)| c.room_id == room_id)
.map(|(_, c)| c.nick.clone())
.collect();
let c = &mut server.clients[client_id];
let actions = if let Some((_, r)) = room {
if c.protocol_number != r.protocol_number {
vec![Warn(
"Room version incompatible to your Hedgewars version!".to_string(),
)]
} else if r.is_join_restricted() {
vec![Warn(
"Access denied. This room currently doesn't allow joining.".to_string(),
)]
} else if r.players_number == u8::max_value() {
vec![Warn("This room is already full".to_string())]
} else if let Some(room_id) = room_id {
let nick = c.nick.clone();
server.move_to_room(client_id, room_id);
response.add(RoomJoined(vec![nick.clone()]).send_all().in_room(room_id));
response.add(ClientFlags("+i".to_string(), vec![nick]).send_all());
response.add(RoomJoined(nicks).send_self());
let room = &server.rooms[room_id];
if !room.greeting.is_empty() {
response.add(
ChatMsg {
nick: "[greeting]".to_string(),
msg: room.greeting.clone(),
}
.send_self(),
);
}
vec![]
} else {
vec![]
}
} else {
vec![Warn("No such room.".to_string())]
};
server.react(client_id, actions);
}
Rnd(v) => {
server.react(client_id, vec![rnd_reply(&v).send_self().action()]);
}
List => warn!("Deprecated LIST message received"),
_ => warn!("Incorrect command in lobby state"),
}
}