use super::{
client::HWClient,
core::HWServer,
coretypes::{ClientId, GameCfg, RoomId, VoteType},
handlers,
room::HWRoom,
room::{GameInfo, RoomFlags},
};
use crate::{
protocol::messages::{server_chat, HWProtocolMessage, HWServerMessage, HWServerMessage::*},
utils::to_engine_msg,
};
use rand::{distributions::Uniform, thread_rng, Rng};
use std::{io, io::Write, iter::once, mem::replace};
#[cfg(feature = "official-server")]
use super::database;
pub enum Destination {
ToId(ClientId),
ToSelf,
ToAll {
room_id: Option<RoomId>,
protocol: Option<u16>,
skip_self: bool,
},
}
pub struct PendingMessage {
pub destination: Destination,
pub message: HWServerMessage,
}
impl PendingMessage {
pub fn send(message: HWServerMessage, client_id: ClientId) -> PendingMessage {
PendingMessage {
destination: Destination::ToId(client_id),
message,
}
}
pub fn send_self(message: HWServerMessage) -> PendingMessage {
PendingMessage {
destination: Destination::ToSelf,
message,
}
}
pub fn send_all(message: HWServerMessage) -> PendingMessage {
let destination = Destination::ToAll {
room_id: None,
protocol: None,
skip_self: false,
};
PendingMessage {
destination,
message,
}
}
pub fn in_room(mut self, clients_room_id: RoomId) -> PendingMessage {
if let Destination::ToAll {
ref mut room_id, ..
} = self.destination
{
*room_id = Some(clients_room_id)
}
self
}
pub fn with_protocol(mut self, protocol_number: u16) -> PendingMessage {
if let Destination::ToAll {
ref mut protocol, ..
} = self.destination
{
*protocol = Some(protocol_number)
}
self
}
pub fn but_self(mut self) -> PendingMessage {
if let Destination::ToAll {
ref mut skip_self, ..
} = self.destination
{
*skip_self = true
}
self
}
}
impl HWServerMessage {
pub fn send(self, client_id: ClientId) -> PendingMessage {
PendingMessage::send(self, client_id)
}
pub fn send_self(self) -> PendingMessage {
PendingMessage::send_self(self)
}
pub fn send_all(self) -> PendingMessage {
PendingMessage::send_all(self)
}
}
pub enum Action {
ChangeMaster(RoomId, Option<ClientId>),
SendTeamRemovalMessage(String),
SendRoomData {
to: ClientId,
teams: bool,
config: bool,
flags: bool,
},
}
use self::Action::*;
pub fn run_action(server: &mut HWServer, client_id: usize, action: Action) {
match action {
SendRoomData {
to,
teams,
config,
flags,
} => {
let room_id = server.clients[client_id].room_id;
if let Some(r) = room_id.and_then(|id| server.rooms.get(id)) {
if config {
/* actions.push(
ConfigEntry("FULLMAPCONFIG".to_string(), r.map_config())
.send(to)
.action(),
)*/
;
for cfg in r.game_config() {
//actions.push(cfg.to_server_msg().send(to).action());
}
}
if teams {
let current_teams = match r.game_info {
Some(ref info) => &info.teams_at_start,
None => &r.teams,
};
for (owner_id, team) in current_teams.iter() {
/*actions.push(
TeamAdd(HWRoom::team_info(&server.clients[*owner_id], &team))
.send(to)
.action(),
);
actions.push(TeamColor(team.name.clone(), team.color).send(to).action());
actions.push(
HedgehogsNumber(team.name.clone(), team.hedgehogs_number)
.send(to)
.action(),
);*/
}
}
if flags {
if let Some(id) = r.master_id {
/*
actions.push(
ClientFlags("+h".to_string(), vec![server.clients[id].nick.clone()])
.send(to)
.action(),
);
*/
}
let nicks: Vec<_> = server
.clients
.iter()
.filter(|(_, c)| c.room_id == Some(r.id) && c.is_ready())
.map(|(_, c)| c.nick.clone())
.collect();
if !nicks.is_empty() {
/*actions.push(ClientFlags("+r".to_string(), nicks).send(to).action())*/
;
}
}
}
}
ChangeMaster(room_id, new_id) => {
let room_client_ids = server.room_clients(room_id);
let new_id = if server
.room(client_id)
.map(|r| r.is_fixed())
.unwrap_or(false)
{
new_id
} else {
new_id.or_else(|| room_client_ids.iter().find(|id| **id != client_id).cloned())
};
let new_nick = new_id.map(|id| server.clients[id].nick.clone());
if let (c, Some(r)) = server.client_and_room(client_id) {
match r.master_id {
Some(id) if id == c.id => {
c.set_is_master(false);
r.master_id = None;
/*actions.push(
ClientFlags("-h".to_string(), vec![c.nick.clone()])
.send_all()
.in_room(r.id)
.action(),
);*/
}
Some(_) => unreachable!(),
None => {}
}
r.master_id = new_id;
if !r.is_fixed() && c.protocol_number < 42 {
r.name
.replace_range(.., new_nick.as_ref().map_or("[]", String::as_str));
}
r.set_join_restriction(false);
r.set_team_add_restriction(false);
let is_fixed = r.is_fixed();
r.set_unregistered_players_restriction(is_fixed);
if let Some(nick) = new_nick {
/*actions.push(
ClientFlags("+h".to_string(), vec![nick])
.send_all()
.in_room(r.id)
.action(),
);*/
}
}
if let Some(id) = new_id {
server.clients[id].set_is_master(true)
}
}
SendTeamRemovalMessage(team_name) => {
if let Some(r) = server.room(client_id) {
if let Some(ref mut info) = r.game_info {
let msg = once(b'F').chain(team_name.bytes());
/*actions.push(
ForwardEngineMessage(vec![to_engine_msg(msg)])
.send_all()
.in_room(r.id)
.but_self()
.action(),
);*/
info.teams_in_game -= 1;
if info.teams_in_game == 0 {
//actions.push(FinishRoomGame(r.id));
}
let remove_msg = to_engine_msg(once(b'F').chain(team_name.bytes()));
if let Some(m) = &info.sync_msg {
info.msg_log.push(m.clone());
}
if info.sync_msg.is_some() {
info.sync_msg = None
}
info.msg_log.push(remove_msg.clone());
/*actions.push(
ForwardEngineMessage(vec![remove_msg])
.send_all()
.in_room(r.id)
.but_self()
.action(),
);*/
}
}
}
}
}