Fix cut scenes not being skipped when pressing precise in enemy turn (
bug #280)
#ifndef ENGINE_H
#define ENGINE_H
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
#define ENUM_CLASS enum
namespace Engine {
extern "C" {
#else
#define ENUM_CLASS enum
#endif
typedef struct _EngineInstance EngineInstance;
typedef struct {
uint32_t width;
uint32_t height;
uint8_t hedgehogs_number;
unsigned char* land;
} PreviewInfo;
typedef uint32_t hedgewars_engine_protocol_version_t();
typedef EngineInstance* start_engine_t();
typedef void generate_preview_t(EngineInstance* engine_state,
PreviewInfo* preview);
typedef void dispose_preview_t(EngineInstance* engine_state);
typedef void cleanup_t(EngineInstance* engine_state);
typedef void send_ipc_t(EngineInstance* engine_state, uint8_t* buf,
size_t size);
typedef size_t read_ipc_t(EngineInstance* engine_state, uint8_t* buf,
size_t size);
typedef void setup_current_gl_context_t(EngineInstance* engine_state,
uint16_t width, uint16_t height,
void (*(const char*))());
typedef void render_frame_t(EngineInstance* engine_state);
typedef bool advance_simulation_t(EngineInstance* engine_state, uint32_t ticks);
typedef void move_camera_t(EngineInstance* engine_state, int32_t delta_x,
int32_t delta_y);
ENUM_CLASS SimpleEventType{
SwitchHedgehog, Timer, LongJump, HighJump, Accept, Deny,
};
ENUM_CLASS LongEventType{
ArrowUp, ArrowDown, ArrowLeft, ArrowRight, Precision, Attack,
};
ENUM_CLASS LongEventState{
Set,
Unset,
};
ENUM_CLASS PositionedEventType{
CursorMove,
CursorClick,
};
typedef void simple_event_t(EngineInstance* engine_state,
SimpleEventType event_type);
typedef void long_event_t(EngineInstance* engine_state,
LongEventType event_type, LongEventState state);
typedef void positioned_event_t(EngineInstance* engine_state,
PositionedEventType event_type, int32_t x,
int32_t y);
#ifdef __cplusplus
}
};
#endif
#endif // ENGINE_H