share/hedgewars/Data/Shaders/default.fs
author Wuzzy <Wuzzy2@mail.ru>
Sat, 12 Jan 2019 23:26:33 +0100
changeset 14560 45c6c12c12e2
parent 12886 a089326f0e16
child 15293 042a5e8d9c59
permissions -rw-r--r--
Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug #718)

#ifdef GL_ES
precision mediump float;
#endif

uniform sampler2D tex0;
uniform vec4 tint;
uniform bool tintAdd;
uniform bool enableTexture;

varying vec2 tex;


void main()
{
    if(enableTexture){
        if (tintAdd){
            tint.a = 0.0;
            gl_FragColor = clamp(texture2D(tex0, tex) + tint, 0.0, 1.1);
        }else{
            gl_FragColor = texture2D(tex0, tex) * tint;
        }
    }else{
        gl_FragColor = tint;
    }
}