/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 18/04/2010.
*/
#import "GameConfigViewController.h"
#import "MapConfigViewController.h"
#import "TeamConfigViewController.h"
#import "SchemeWeaponConfigViewController.h"
#import "HelpPageViewController.h"
#import "GameInterfaceBridge.h"
@implementation GameConfigViewController
@synthesize imgContainer, helpPage, mapConfigViewController, teamConfigViewController, schemeWeaponConfigViewController;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return rotationManager(interfaceOrientation);
}
-(IBAction) buttonPressed:(id) sender {
UIButton *theButton = (UIButton *)sender;
switch (theButton.tag) {
case 0:
if ([self.mapConfigViewController busy]) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
message:NSLocalizedString(@"Before returning the preview needs to be generated",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
} else {
[AudioManagerController playBackSound];
[[self parentViewController] dismissModalViewControllerAnimated:YES];
}
break;
case 1:
[AudioManagerController playClickSound];
if ([self isEverythingSet] == NO)
return;
theButton.enabled = NO;
for (UIView *oneView in self.imgContainer.subviews) {
if ([oneView isMemberOfClass:[UIImageView class]]) {
UIImageView *anImageView = (UIImageView *)oneView;
[anImageView removeFromSuperview];
}
}
[self startGame:theButton];
break;
case 2:
[AudioManagerController playClickSound];
if (self.helpPage == nil)
self.helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPad" bundle:nil];
self.helpPage.view.alpha = 0;
[self.view addSubview:self.helpPage.view];
[UIView beginAnimations:@"helplobby" context:NULL];
self.helpPage.view.alpha = 1;
[UIView commitAnimations];
break;
default:
DLog(@"Nope");
break;
}
}
-(IBAction) segmentPressed:(id) sender {
UISegmentedControl *theSegment = (UISegmentedControl *)sender;
[AudioManagerController playSelectSound];
switch (theSegment.selectedSegmentIndex) {
case 0:
// this message is compulsory otherwise the table won't be loaded at all
[self.mapConfigViewController viewWillAppear:NO];
[self.view bringSubviewToFront:self.mapConfigViewController.view];
break;
case 1:
// this message is compulsory otherwise the table won't be loaded at all
[self.teamConfigViewController viewWillAppear:NO];
[self.view bringSubviewToFront:self.teamConfigViewController.view];
break;
case 2:
// this message is compulsory otherwise the table won't be loaded at all
[schemeWeaponConfigViewController viewWillAppear:NO];
[self.view bringSubviewToFront:schemeWeaponConfigViewController.view];
break;
case 3:
if (helpPage == nil) {
helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPhone" bundle:nil];
[self.view addSubview:helpPage.view];
}
// this message is compulsory otherwise the table won't be loaded at all
[helpPage viewWillAppear:NO];
[self.view bringSubviewToFront:helpPage.view];
break;
default:
DLog(@"Nope");
break;
}
}
-(BOOL) isEverythingSet {
// don't start playing if the preview is in progress
if ([self.mapConfigViewController busy]) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
message:NSLocalizedString(@"Before playing the preview needs to be generated",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return NO;
}
// play only if there is more than one team
if ([self.teamConfigViewController.listOfSelectedTeams count] < 2) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
message:NSLocalizedString(@"Select at least two teams to play a game",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return NO;
}
// play if there's room for enough hogs in the selected map
int hogs = 0;
for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
hogs += [[teamData objectForKey:@"number"] intValue];
if (hogs > self.mapConfigViewController.maxHogs) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
message:NSLocalizedString(@"The map is too small for that many hogs",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return NO;
}
// play if there aren't too many teams
if ([self.teamConfigViewController.listOfSelectedTeams count] > HW_getMaxNumberOfTeams()) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"")
message:NSLocalizedString(@"You exceeded the maximum number of tems allowed in a game",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return NO;
}
// play only if one scheme and one weapon are selected
if ([self.schemeWeaponConfigViewController.selectedScheme length] == 0 || [self.schemeWeaponConfigViewController.selectedWeapon length] == 0 ) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"")
message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return NO;
}
// play if the gameflags are set correctly (divideteam works only with 2 teams)
NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),self.schemeWeaponConfigViewController.selectedScheme];
NSArray *gameFlags = [[NSDictionary dictionaryWithContentsOfFile:schemePath] objectForKey:@"gamemod"];
[schemePath release];
if ([[gameFlags objectAtIndex:2] boolValue] && [self.teamConfigViewController.listOfSelectedTeams count] != 2) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Scheme mismatch",@"")
message:NSLocalizedString(@"The scheme you selected allows only for two teams",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return NO;
}
return YES;
}
-(void) startGame:(UIButton *)button {
button.enabled = YES;
NSString *script = self.mapConfigViewController.missionCommand;
if ([script isEqualToString:@""])
script = self.schemeWeaponConfigViewController.scriptCommand;
// create the configuration file that is going to be sent to engine
NSDictionary *gameDictionary = [[NSDictionary alloc] initWithObjectsAndKeys:
self.mapConfigViewController.seedCommand,@"seed_command",
self.mapConfigViewController.templateFilterCommand,@"templatefilter_command",
self.mapConfigViewController.mapGenCommand,@"mapgen_command",
self.mapConfigViewController.mazeSizeCommand,@"mazesize_command",
self.mapConfigViewController.themeCommand,@"theme_command",
self.mapConfigViewController.staticMapCommand,@"staticmap_command",
self.teamConfigViewController.listOfSelectedTeams,@"teams_list",
self.schemeWeaponConfigViewController.selectedScheme,@"scheme",
self.schemeWeaponConfigViewController.selectedWeapon,@"weapon",
script,@"mission_command",
nil];
[GameInterfaceBridge registerCallingController:self];
[GameInterfaceBridge startLocalGame:gameDictionary];
[gameDictionary release];
}
-(void) loadNiceHogs {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
srand(time(NULL));
NSString *filePath = [[NSString alloc] initWithFormat:@"%@/Hedgehog/Idle.png",GRAPHICS_DIRECTORY()];
UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:filePath];
[filePath release];
NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL];
int numberOfHats = [hatArray count];
int animationFrames = IS_VERY_POWERFUL([HWUtils modelType]) ? 18 : 1;
if (self.imgContainer != nil)
[self.imgContainer removeFromSuperview];
self.imgContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 40)];
for (int i = 0; i < 1 + random()%20; i++) {
NSString *hat = [hatArray objectAtIndex:random()%numberOfHats];
NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat];
UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile:hatFile];
NSMutableArray *animation = [[NSMutableArray alloc] initWithCapacity:animationFrames];
for (int j = 0; j < animationFrames; j++) {
int x = ((j*32)/(int)hatSprite.size.height)*32;
int y = (j*32)%(int)hatSprite.size.height;
UIImage *hatSpriteFrame = [hatSprite cutAt:CGRectMake(x, y, 32, 32)];
UIImage *hogSpriteFrame = [hogSprite cutAt:CGRectMake(x, y, 32, 32)];
UIImage *hogWithHat = [hogSpriteFrame mergeWith:hatSpriteFrame atPoint:CGPointMake(0, 5)];
[animation addObject:hogWithHat];
}
[hatSprite release];
[hatFile release];
UIImageView *hog = [[UIImageView alloc] initWithImage:[animation objectAtIndex:0]];
hog.animationImages = animation;
hog.animationDuration = 3;
[animation release];
int x = 20*i+random()%128;
if (x > 320 - 32)
x = i*random()%32;
hog.frame = CGRectMake(x, 25, hog.frame.size.width, hog.frame.size.height);
[self.imgContainer addSubview:hog];
[hog startAnimating];
[hog release];
}
[self.view addSubview:self.imgContainer];
[hogSprite release];
[pool drain];
}
-(void) viewDidLoad {
self.view.backgroundColor = [UIColor blackColor];
CGRect screen = [[UIScreen mainScreen] bounds];
self.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width);
if (IS_IPAD()) {
// the label for the filter slider
UILabel *filterLabel = [[UILabel alloc] initWithFrame:CGRectMake(116, 714, 310, 40)
andTitle:nil
withBorderWidth:2.0f];
[self.view insertSubview:filterLabel belowSubview:self.mapConfigViewController.slider];
[filterLabel release];
// the label for max hogs
UILabel *maxLabel = [[UILabel alloc] initWithFrame:CGRectMake(598, 714, 310, 40)
andTitle:NSLocalizedString(@"Loading...",@"")
withBorderWidth:2.0f];
maxLabel.font = [UIFont italicSystemFontOfSize:[UIFont labelFontSize]];
maxLabel.textColor = [UIColor whiteColor];
maxLabel.textAlignment = UITextAlignmentCenter;
[self.view addSubview:maxLabel];
self.mapConfigViewController.maxLabel = maxLabel;
[maxLabel release];
// as this is loaded from a NIB we need to set its size and position
self.mapConfigViewController.view.frame = CGRectMake(704, 0, 320, 680);
} else {
self.mapConfigViewController.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width-44);
}
[self.view addSubview:self.mapConfigViewController.view];
[super viewDidLoad];
}
-(void) viewWillAppear:(BOOL)animated {
if (IS_IPAD())
[NSThread detachNewThreadSelector:@selector(loadNiceHogs) toTarget:self withObject:nil];
[self.mapConfigViewController viewWillAppear:animated];
[self.teamConfigViewController viewWillAppear:animated];
[self.schemeWeaponConfigViewController viewWillAppear:animated];
// add other controllers here and below
[super viewWillAppear:animated];
}
-(void) viewDidAppear:(BOOL)animated {
[self.mapConfigViewController viewDidAppear:animated];
[self.teamConfigViewController viewDidAppear:animated];
[self.schemeWeaponConfigViewController viewDidAppear:animated];
[super viewDidAppear:animated];
}
-(void) viewWillDisappear:(BOOL)animated {
[self.mapConfigViewController viewWillDisappear:animated];
[self.teamConfigViewController viewWillDisappear:animated];
[self.schemeWeaponConfigViewController viewWillDisappear:animated];
[super viewWillDisappear:animated];
}
-(void) viewDidDisappear:(BOOL)animated {
[self.mapConfigViewController viewDidDisappear:animated];
[self.teamConfigViewController viewDidDisappear:animated];
[self.schemeWeaponConfigViewController viewDidDisappear:animated];
[super viewDidDisappear:animated];
}
-(void) didReceiveMemoryWarning {
self.imgContainer = nil;
if (self.mapConfigViewController.view.superview == nil)
self.mapConfigViewController = nil;
if (self.teamConfigViewController.view.superview == nil)
self.teamConfigViewController = nil;
if (self.schemeWeaponConfigViewController.view.superview == nil)
self.schemeWeaponConfigViewController = nil;
if (self.helpPage.view.superview == nil)
self.helpPage = nil;
MSG_MEMCLEAN();
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
self.imgContainer = nil;
self.schemeWeaponConfigViewController = nil;
self.teamConfigViewController = nil;
self.mapConfigViewController = nil;
self.helpPage = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
releaseAndNil(imgContainer);
releaseAndNil(schemeWeaponConfigViewController);
releaseAndNil(teamConfigViewController);
releaseAndNil(mapConfigViewController);
releaseAndNil(helpPage);
[super dealloc];
}
@end