some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import "RestoreViewController.h"
#import "GameInterfaceBridge.h"
@implementation RestoreViewController
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return rotationManager(interfaceOrientation);
}
-(IBAction) buttonReleased:(id) sender {
UIButton *theButton = (UIButton *)sender;
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
if (theButton.tag != 0) {
[[AudioManagerController mainManager] playClickSound];
[GameInterfaceBridge registerCallingController:self.parentViewController];
[GameInterfaceBridge startSaveGame:[[NSUserDefaults standardUserDefaults] objectForKey:@"savedGamePath"]];
} else {
[[AudioManagerController mainManager] playBackSound];
[defaults setObject:@"" forKey:@"savedGamePath"];
[defaults synchronize];
}
[self.parentViewController dismissModalViewControllerAnimated:YES];
}
-(void) viewDidLoad {
[super viewDidLoad];
}
-(void) didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
[super viewDidUnload];
}
-(void) dealloc {
[super dealloc];
}
@end