QTfrontend/ui/widget/frameTeam.cpp
author koda
Wed, 02 May 2012 16:36:11 +0100
changeset 6999 486db9d26e4b
parent 6977 6a2ecad333da
child 7005 19cddb42326f
permissions -rw-r--r--
rename a few Draw* routines

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QResizeEvent>
#include <QCoreApplication>
#include <QPalette>

#include "frameTeam.h"
#include "teamselhelper.h"
#include "hwconsts.h"

FrameTeams::FrameTeams(QWidget* parent) :
    QFrame(parent), maxHedgehogsPerGame(48), overallHedgehogs(0), mainLayout(this), nonInteractive(false)
{
    QPalette newPalette = palette();
    newPalette.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
    setPalette(newPalette);
    setAutoFillBackground(true);

    mainLayout.setSpacing(1);
    mainLayout.setContentsMargins(4, 4, 4, 4);

    int i = 0;
    while(colors[i] != 0)
        availableColors.push_back(QColor(colors[i++]));

    resetColors();
}

void FrameTeams::setInteractivity(bool interactive)
{
    nonInteractive = !interactive;
    for(tmapTeamToWidget::iterator it=teamToWidget.begin(); it!=teamToWidget.end(); ++it)
    {
        TeamShowWidget* pts = dynamic_cast<TeamShowWidget*>(it.value());
        if(!pts) throw;
        pts->setInteractivity(interactive);
    }
}

void FrameTeams::resetColors()
{
    currentColor = availableColors.last(); // ensure next color is the first one
}

QColor FrameTeams::getNextColor() const
{
    int idx = availableColors.indexOf(currentColor);

    idx++;

    if (idx >= availableColors.size())
        idx = 0;

    return availableColors.at(idx);
}

void FrameTeams::addTeam(HWTeam team, bool willPlay)
{
    TeamShowWidget* pTeamShowWidget = new TeamShowWidget(team, willPlay, this);
    if(nonInteractive) pTeamShowWidget->setInteractivity(false);
//  int hght=teamToWidget.empty() ? 0 : teamToWidget.begin()->second->size().height();
    mainLayout.addWidget(pTeamShowWidget);
    teamToWidget.insert(team, pTeamShowWidget);
    QResizeEvent* pevent=new QResizeEvent(parentWidget()->size(), parentWidget()->size());
    QCoreApplication::postEvent(parentWidget(), pevent);
}

void FrameTeams::removeTeam(HWTeam team)
{
    tmapTeamToWidget::iterator it=teamToWidget.find(team);
    if(it==teamToWidget.end()) return;
    mainLayout.removeWidget(it.value());
    it.value()->deleteLater();
    teamToWidget.erase(it);
}

void FrameTeams::resetTeams()
{
    for(tmapTeamToWidget::iterator it=teamToWidget.begin(); it!=teamToWidget.end(); )
    {
        mainLayout.removeWidget(it.value());
        it.value()->deleteLater();
        teamToWidget.erase(it++);
    }
}

void FrameTeams::setHHNum(const HWTeam& team)
{
    TeamShowWidget* pTeamShowWidget = dynamic_cast<TeamShowWidget*>(getTeamWidget(team));
    if(!pTeamShowWidget) return;
    pTeamShowWidget->setHHNum(team.numHedgehogs());
}

void FrameTeams::setTeamColor(const HWTeam& team)
{
    TeamShowWidget* pTeamShowWidget = dynamic_cast<TeamShowWidget*>(getTeamWidget(team));
    if(!pTeamShowWidget) return;
    pTeamShowWidget->changeTeamColor(team.color());
}

QWidget* FrameTeams::getTeamWidget(HWTeam team)
{
//qDebug() << "FrameTeams::getTeamWidget getNetID() = " << team.getNetID();
    tmapTeamToWidget::iterator it=teamToWidget.find(team);
    QWidget* ret = it!=teamToWidget.end() ? it.value() : 0;
    return ret;
}

bool FrameTeams::isFullTeams() const
{
    return overallHedgehogs==maxHedgehogsPerGame;
}

void FrameTeams::emitTeamColorChanged(const HWTeam& team)
{
    emit teamColorChanged(team);
}