trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2015-2016 Anton Malmygin <antonc27@mail.ru>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "CampaignViewController.h"
#import "IniParser.h"
#import "GameInterfaceBridge.h"
@interface CampaignViewController ()
@property (nonatomic, retain) NSArray *campaignMissions;
@end
@implementation CampaignViewController
#pragma mark - Lazy instantiation
- (NSArray *)campaignMissions {
if (!_campaignMissions) {
_campaignMissions = [self newParsedMissionsForCurrentCampaign];
}
return _campaignMissions;
}
- (NSArray *)newParsedMissionsForCurrentCampaign {
NSString *campaignIniPath = [CAMPAIGNS_DIRECTORY() stringByAppendingFormat:@"%@/campaign.ini", self.campaignName];
IniParser *iniParser = [[IniParser alloc] initWithIniFilePath:campaignIniPath];
NSArray *parsedMissions = [iniParser newParsedSections];
[iniParser release];
return parsedMissions;
}
#pragma mark - View lifecycle
- (void)viewDidLoad {
[super viewDidLoad];
UIBarButtonItem *doneButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(dismiss)];
self.navigationItem.rightBarButtonItem = doneButton;
[doneButton release];
[self.tableView registerClass:[UITableViewCell class] forCellReuseIdentifier:@"campaignMissionCell"];
}
- (void)dismiss {
[self.navigationController.presentingViewController dismissViewControllerAnimated:YES completion:nil];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [self.campaignMissions count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"campaignMissionCell" forIndexPath:indexPath];
cell.textLabel.text = self.campaignMissions[indexPath.row][@"Name"];
return cell;
}
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
NSString *campaignMissionScript = self.campaignMissions[indexPath.row][@"Script"];
[GameInterfaceBridge registerCallingController:self];
[GameInterfaceBridge startCampaignMissionGameWithScript:campaignMissionScript forCampaign:self.campaignName];
}
#pragma mark - Dealloc
- (void)dealloc {
[_campaignName release];
[_campaignMissions release];
[super dealloc];
}
@end