project_files/HedgewarsMobile/Classes/MXAudioPlayerFadeOperation.h
author nemo
Wed, 09 Aug 2017 12:46:52 -0400
changeset 12446 48ee3777e42e
parent 8441 a00b0fa0dbd7
child 12872 00215a7ec5f5
permissions -rw-r--r--
trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so

//  MXAudioPlayerFadeOperation.h
//
//  Created by Andrew Mackenzie-Ross on 30/11/10.
//  mackross.net
//

#import <Foundation/Foundation.h>

@class AVAudioPlayer;
@interface MXAudioPlayerFadeOperation : NSOperation {
  AVAudioPlayer *_audioPlayer;
  NSTimeInterval _fadeDuration;
  NSTimeInterval _delay;
  float _finishVolume;
  BOOL _pauseAfterFade;
  BOOL _stopAfterFade;
  BOOL _playBeforeFade;
}

// The AVAudioPlayer that the volume fade will be applied to.
// Retained until the fade is completed.
// Must be set with init method.
@property (nonatomic, retain, readonly) AVAudioPlayer *audioPlayer;

// The duration of the volume fade.
// Default value is 1.0
@property (nonatomic, assign) NSTimeInterval fadeDuration;

// The delay before the volume fade begins.
// Default value is 0.0
@property (nonatomic, assign) NSTimeInterval delay;

// The volume that will be faded to.
// Default value is 0.0
@property (nonatomic, assign) float finishVolume;

// If YES, audio player will be sent a pause message when the fade has completed.
// Default value is NO, however, if finishVolume is 0.0, default is YES
@property (nonatomic, assign) BOOL pauseAfterFade;

// If YES, when the fade has completed the audio player will be sent a stop message.
// Default value is NO.
@property (nonatomic, assign) BOOL stopAfterFade;

// If YES, audio player will be sent a play message after the delay.
// Default value is YES.
@property (nonatomic, assign) BOOL playBeforeFade;

// Init Methods
- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume overDuration:(NSTimeInterval)duration withDelay:(NSTimeInterval)timeDelay;
- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume overDuration:(NSTimeInterval)duration;
- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume;
- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player;

@end