project_files/HedgewarsMobile/Classes/SettingsBaseViewController.m
author nemo
Wed, 09 Aug 2017 12:46:52 -0400
changeset 12446 48ee3777e42e
parent 11217 e68b3e392091
child 12872 00215a7ec5f5
permissions -rw-r--r--
trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
 */


#import "SettingsBaseViewController.h"
#import "GeneralSettingsViewController.h"
#import "TeamSettingsViewController.h"
#import "WeaponSettingsViewController.h"
#import "SchemeSettingsViewController.h"
#import "SupportViewController.h"


@implementation SettingsBaseViewController
@synthesize targetController, controllerNames, lastIndexPath;

-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
    return rotationManager(interfaceOrientation);
}

#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
    // the list of available controllers
    NSArray *array = [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""),
                                                      NSLocalizedString(@"Teams",@""),
                                                      NSLocalizedString(@"Weapons",@""),
                                                      NSLocalizedString(@"Schemes",@""),
                                                      NSLocalizedString(@"Support",@""),
                                                      nil];
    self.controllerNames = array;
    [array release];

    if (IS_IPAD())
    {
        // this class gets loaded twice, we tell the difference by looking at targetController
        if (self.targetController != nil)
        {
            UITableView *tableView = [[UITableView alloc] initWithFrame:self.view.frame style:UITableViewStylePlain];
            tableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
            tableView.delegate = self;
            tableView.dataSource = self;
            [tableView reloadData];
            [self.view addSubview:tableView];
            [self tableView:tableView didSelectRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:0]];
            [tableView release];
            self.navigationItem.leftBarButtonItem = [self doneButton];
        }
    }
    else
    {
        //iPhone part moved to MainMenuViewController
    }

    [super viewDidLoad];
}

- (UIBarButtonItem *)doneButton
{
    return [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
                                                         target:self
                                                         action:@selector(dismissSplitView)] autorelease];
}

-(void) dismissSplitView {
    [[AudioManagerController mainManager] playBackSound];
    [[[HedgewarsAppDelegate sharedAppDelegate] mainViewController] dismissViewControllerAnimated:YES completion:nil];
}

#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
    return 1;
}

-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
    return [self.controllerNames count];
}

// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    static NSString *CellIdentifier = @"Cell";

    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
    if (cell == nil)
        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];

    NSString *iconStr = nil;
    switch ([indexPath row]) {
        case 0:
            iconStr = [NSString stringWithFormat:@"%@/TargetBee.png",GRAPHICS_DIRECTORY()];
            break;
        case 1:
            iconStr = [NSString stringWithFormat:@"%@/Egg.png",GRAPHICS_DIRECTORY()];
            break;
        case 2:
            iconStr = [NSString stringWithFormat:@"%@/cheese.png",GRAPHICS_DIRECTORY()];
            break;
        case 3:
            iconStr = [NSString stringWithFormat:@"%@/Target.png",GRAPHICS_DIRECTORY()];
            break;
        case 4:
            iconStr = [NSString stringWithFormat:@"%@/Seduction.png",GRAPHICS_DIRECTORY()];
            break;
        default:
            DLog(@"Nope");
            break;
    }

    cell.accessoryType = UITableViewCellAccessoryNone;
    cell.textLabel.text = [controllerNames objectAtIndex:[indexPath row]];
    UIImage *icon = [[UIImage alloc] initWithContentsOfFile:iconStr];
    cell.imageView.image = icon;
    [icon release];

    return cell;
}

#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
    NSInteger newRow = [indexPath row];
    NSInteger oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
    UIViewController *nextController = nil;

    if (newRow != oldRow)
    {
        [tableView deselectRowAtIndexPath:lastIndexPath animated:YES];
        [targetController.navigationController popToRootViewControllerAnimated:NO];

        switch (newRow)
        {
            case 0:
                nextController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];;
                break;
            case 1:
                nextController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
                break;
            case 2:
                nextController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
                break;
            case 3:
                nextController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
                break;
            case 4:
                nextController = [[SupportViewController alloc] initWithStyle:UITableViewStyleGrouped];
                break;
        }

        self.lastIndexPath = indexPath;
        [tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];

        nextController.navigationItem.hidesBackButton = YES;
        [nextController viewWillAppear:NO];
        [targetController.navigationController pushViewController:nextController animated:NO];
        [nextController release];
        
        [[AudioManagerController mainManager] playClickSound];
    }
}


#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning
{
    MSG_MEMCLEAN();
    [super didReceiveMemoryWarning];
}

-(void) viewDidUnload
{
    self.controllerNames = nil;
    self.lastIndexPath = nil;
    self.targetController = nil;
    MSG_DIDUNLOAD();
    [super viewDidUnload];
}

-(void) dealloc
{
    releaseAndNil(targetController);
    releaseAndNil(controllerNames);
    releaseAndNil(lastIndexPath);
    [super dealloc];
}

@end