project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.m
author nemo
Wed, 09 Aug 2017 12:46:52 -0400
changeset 12446 48ee3777e42e
parent 11229 b49dfdf628f6
child 12872 00215a7ec5f5
permissions -rw-r--r--
trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
 */


#import "WeaponSettingsViewController.h"
#import "SingleWeaponViewController.h"


@implementation WeaponSettingsViewController
@synthesize listOfWeapons;

-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    return rotationManager(interfaceOrientation);
}

#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
    [super viewDidLoad];

    UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Edit",@"")
                                                                   style:UIBarButtonItemStyleBordered
                                                                  target:self
                                                                  action:@selector(toggleEdit:)];
    self.navigationItem.rightBarButtonItem = editButton;
    [editButton release];

    self.navigationItem.title = NSLocalizedString(@"List of weapons", nil);
}

-(void) viewWillAppear:(BOOL) animated {
    [super viewWillAppear:animated];

    NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
    NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES];
    self.listOfWeapons = array;
    [array release];

    [self.tableView reloadData];
}

// modifies the navigation bar to add the "Add" and "Done" buttons
-(void) toggleEdit:(id) sender {
    BOOL isEditing = self.tableView.editing;
    [self.tableView setEditing:!isEditing animated:YES];

    if (isEditing) {
        [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Edit",@"from the scheme panel")];
        [self.navigationItem.rightBarButtonItem setStyle: UIBarButtonItemStyleBordered];
        self.navigationItem.leftBarButtonItem = self.navigationItem.backBarButtonItem;
    } else {
        [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Done",@"from the scheme panel")];
        [self.navigationItem.rightBarButtonItem setStyle:UIBarButtonItemStyleDone];
        UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Add",@"from the scheme panel")
                                                                      style:UIBarButtonItemStyleBordered
                                                                     target:self
                                                                     action:@selector(addWeapon:)];
        self.navigationItem.leftBarButtonItem = addButton;
        [addButton release];
    }
}

-(void) addWeapon:(id) sender {
    NSString *fileName = [[NSString alloc] initWithFormat:@"Weapon %u.plist", [self.listOfWeapons count]];

    [CreationChamber createWeaponNamed:[fileName stringByDeletingPathExtension]];

    [self.listOfWeapons addObject:fileName];

    // order the array alphabetically, so schemes will keep their position
    [self.listOfWeapons sortUsingSelector:@selector(compare:)];
    [self.tableView reloadData];

    NSInteger index = [self.listOfWeapons indexOfObject:fileName];
    [self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:index inSection:0] atScrollPosition:UITableViewScrollPositionMiddle animated:YES];
    [fileName release];
}

#pragma mark -
#pragma mark Table view data source
-(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
    return 1;
}

-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
    return [self.listOfWeapons count];
}

-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    static NSString *CellIdentifier = @"Cell";

    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
    if (cell == nil) {
        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
    }

    NSUInteger row = [indexPath row];
    NSString *rowString = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension];
    cell.textLabel.text = rowString;
    cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;

    return cell;
}

// delete the row and the file
-(void) tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
    NSUInteger row = [indexPath row];

    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]];
    [[NSFileManager defaultManager] removeItemAtPath:schemeFile error:NULL];
    [schemeFile release];

    [self.listOfWeapons removeObjectAtIndex:row];
    [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
}

#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
    SingleWeaponViewController *singleWeaponViewController = [[SingleWeaponViewController alloc] initWithStyle:UITableViewStyleGrouped];

    NSInteger row = [indexPath row];
    NSString *selectedWeaponFile = [self.listOfWeapons objectAtIndex:row];

    // this must be set so childController can load the correct plist
    singleWeaponViewController.weaponName = [selectedWeaponFile stringByDeletingPathExtension];
    [singleWeaponViewController.tableView setContentOffset:CGPointMake(0,0) animated:NO];

    [self.navigationController pushViewController:singleWeaponViewController animated:YES];
    [singleWeaponViewController release];
    
    [tableView deselectRowAtIndexPath:indexPath animated:YES];
}


#pragma mark -
#pragma mark Memory management
-(void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
}

-(void) viewDidUnload
{
    self.listOfWeapons = nil;
    MSG_DIDUNLOAD();
    [super viewDidUnload];
}


-(void) dealloc
{
    releaseAndNil(listOfWeapons);
    [super dealloc];
}


@end