gameServer/HWProtoInRoomState.hs
author koda
Sat, 23 Jan 2010 21:57:24 +0000
changeset 2702 48fc46a922fd
parent 2408 41ebdb5f1e6e
child 2747 7889a3a9724f
permissions -rw-r--r--
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again

module HWProtoInRoomState where

import qualified Data.Foldable as Foldable
import qualified Data.IntMap as IntMap
import qualified Data.Map as Map
import Data.Sequence(Seq, (|>), (><), fromList, empty)
import Data.List
import Maybe
import qualified Codec.Binary.UTF8.String as UTF8
--------------------------------------
import CoreTypes
import Actions
import Utils


handleCmd_inRoom :: CmdHandler

handleCmd_inRoom clID clients _ ["CHAT", msg] =
	[AnswerOthersInRoom ["CHAT", clientNick, msg]]
	where
		clientNick = nick $ clients IntMap.! clID


handleCmd_inRoom clID clients _ ["TEAM_CHAT", msg] =
	[AnswerOthersInRoom ["TEAM_CHAT", clientNick, msg]]
	where
		clientNick = nick $ clients IntMap.! clID


handleCmd_inRoom clID clients rooms ["PART"] =
	[RoomRemoveThisClient "part"]
	where
		client = clients IntMap.! clID


handleCmd_inRoom clID clients rooms ("CFG" : paramName : paramStrs)
	| null paramStrs = [ProtocolError "Empty config entry"]
	| isMaster client =
		[ModifyRoom (\r -> r{params = Map.insert paramName paramStrs (params r)}),
		AnswerOthersInRoom ("CFG" : paramName : paramStrs)]
	| otherwise = [ProtocolError "Not room master"]
	where
		client = clients IntMap.! clID

handleCmd_inRoom clID clients rooms ("ADD_TEAM" : name : color : grave : fort : voicepack : difStr : hhsInfo)
	| length hhsInfo /= 16 = []
	| length (teams room) == 6 = [Warning "too many teams"]
	| canAddNumber <= 0 = [Warning "too many hedgehogs"]
	| isJust findTeam = [Warning "There's already a team with same name in the list"]
	| gameinprogress room = [Warning "round in progress"]
	| isRestrictedTeams room = [Warning "restricted"]
	| otherwise =
		[ModifyRoom (\r -> r{teams = teams r ++ [newTeam]}),
		ModifyClient (\c -> c{teamsInGame = teamsInGame c + 1, clientClan = color}),
		AnswerThisClient ["TEAM_ACCEPTED", name],
		AnswerOthersInRoom $ teamToNet newTeam,
		AnswerOthersInRoom ["TEAM_COLOR", name, color]
		]
	where
		client = clients IntMap.! clID
		room = rooms IntMap.! (roomID client)
		canAddNumber = 48 - (sum . map hhnum $ teams room)
		findTeam = find (\t -> name == teamname t) $ teams room
		newTeam = (TeamInfo clID (nick client) name color grave fort voicepack difficulty newTeamHHNum (hhsList hhsInfo))
		difficulty = fromMaybe 0 (maybeRead difStr :: Maybe Int)
		hhsList [] = []
		hhsList (n:h:hhs) = HedgehogInfo n h : hhsList hhs
		newTeamHHNum = min 4 canAddNumber


handleCmd_inRoom clID clients rooms ["REMOVE_TEAM", teamName]
	| noSuchTeam = [Warning "REMOVE_TEAM: no such team"]
	| nick client /= teamowner team = [ProtocolError "Not team owner!"]
	| otherwise =
			[RemoveTeam teamName,
			ModifyClient (\c -> c{teamsInGame = teamsInGame c - 1})
			]
	where
		client = clients IntMap.! clID
		room = rooms IntMap.! (roomID client)
		noSuchTeam = isNothing findTeam
		team = fromJust findTeam
		findTeam = find (\t -> teamName == teamname t) $ teams room


handleCmd_inRoom clID clients rooms ["HH_NUM", teamName, numberStr]
	| not $ isMaster client = [ProtocolError "Not room master"]
	| hhNumber < 1 || hhNumber > 8 || noSuchTeam || hhNumber > (canAddNumber + (hhnum team)) = []
	| otherwise =
		[ModifyRoom $ modifyTeam team{hhnum = hhNumber},
		AnswerOthersInRoom ["HH_NUM", teamName, show hhNumber]]
	where
		client = clients IntMap.! clID
		room = rooms IntMap.! (roomID client)
		hhNumber = fromMaybe 0 (maybeRead numberStr :: Maybe Int)
		noSuchTeam = isNothing findTeam
		team = fromJust findTeam
		findTeam = find (\t -> teamName == teamname t) $ teams room
		canAddNumber = 48 - (sum . map hhnum $ teams room)


handleCmd_inRoom clID clients rooms ["TEAM_COLOR", teamName, newColor]
	| not $ isMaster client = [ProtocolError "Not room master"]
	| noSuchTeam = []
	| otherwise = [ModifyRoom $ modifyTeam team{teamcolor = newColor},
			AnswerOthersInRoom ["TEAM_COLOR", teamName, newColor],
			ModifyClient2 (teamownerId team) (\c -> c{clientClan = newColor})]
	where
		noSuchTeam = isNothing findTeam
		team = fromJust findTeam
		findTeam = find (\t -> teamName == teamname t) $ teams room
		client = clients IntMap.! clID
		room = rooms IntMap.! (roomID client)


handleCmd_inRoom clID clients rooms ["TOGGLE_READY"] =
	[ModifyClient (\c -> c{isReady = not $ isReady client}),
	ModifyRoom (\r -> r{readyPlayers = readyPlayers r + (if isReady client then -1 else 1)}),
	AnswerThisRoom [if isReady client then "NOT_READY" else "READY", nick client]]
	where
		client = clients IntMap.! clID


handleCmd_inRoom clID clients rooms ["START_GAME"] =
	if isMaster client && (playersIn room == readyPlayers room) && (not . gameinprogress) room then
		if enoughClans then
			[ModifyRoom
					(\r -> r{
						gameinprogress = True,
						roundMsgs = empty,
						leftTeams = [],
						teamsAtStart = teams r}
					),
			AnswerThisRoom ["RUN_GAME"]]
		else
			[Warning "Less than two clans!"]
	else
		[]
	where
		client = clients IntMap.! clID
		room = rooms IntMap.! (roomID client)
		enoughClans = not $ null $ drop 1 $ group $ map teamcolor $ teams room


handleCmd_inRoom clID clients rooms ["EM", msg] =
	if (teamsInGame client > 0) && isLegal then
		(AnswerOthersInRoom ["EM", msg]) : [ModifyRoom (\r -> r{roundMsgs = roundMsgs r |> msg}) | not isKeepAlive]
	else
		[]
	where
		client = clients IntMap.! clID
		(isLegal, isKeepAlive) = checkNetCmd msg

handleCmd_inRoom clID clients rooms ["ROUNDFINISHED"] =
	if isMaster client then
		[ModifyRoom
				(\r -> r{
					gameinprogress = False,
					readyPlayers = 0,
					roundMsgs = empty,
					leftTeams = [],
					teamsAtStart = []}
				),
		UnreadyRoomClients
		] ++ answerRemovedTeams
	else
		[]
	where
		client = clients IntMap.! clID
		room = rooms IntMap.! (roomID client)
		answerRemovedTeams = map (\t -> AnswerThisRoom ["REMOVE_TEAM", t]) $ leftTeams room


handleCmd_inRoom clID clients _ ["TOGGLE_RESTRICT_JOINS"]
	| isMaster client = [ModifyRoom (\r -> r{isRestrictedJoins = not $ isRestrictedJoins r})]
	| otherwise = [ProtocolError "Not room master"]
	where
		client = clients IntMap.! clID


handleCmd_inRoom clID clients _ ["TOGGLE_RESTRICT_TEAMS"]
	| isMaster client = [ModifyRoom (\r -> r{isRestrictedTeams = not $ isRestrictedTeams r})]
	| otherwise = [ProtocolError "Not room master"]
	where
		client = clients IntMap.! clID

handleCmd_inRoom clID clients rooms ["KICK", kickNick] =
	[KickRoomClient kickID | isMaster client && not noSuchClient && (kickID /= clID) && (roomID client == roomID kickClient)]
	where
		client = clients IntMap.! clID
		maybeClient = Foldable.find (\cl -> kickNick == nick cl) clients
		noSuchClient = isNothing maybeClient
		kickClient = fromJust maybeClient
		kickID = clientUID kickClient


handleCmd_inRoom clID clients _ ["TEAMCHAT", msg] =
	if (teamsInGame client > 0) then
		[AnswerSameClan ["EM", engineMsg]]
	else
		[]
	where
		client = clients IntMap.! clID
		engineMsg = toEngineMsg $ 'b' : (nick client ++ "(team): " ++ decodedMsg ++ "\x20\x20")
		decodedMsg = UTF8.decodeString msg

handleCmd_inRoom clID _ _ _ = [ProtocolError "Incorrect command (state: in room)"]