Don't send empty ammo scheme to server when changing ammo schemes in room (fixes 'bad state' server message)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "binds.h"
const BindAction cbinds[BINDS_NUMBER] =
{
{"+up", "up", QT_TRANSLATE_NOOP("binds", "up"), false},
{"+left", "left", QT_TRANSLATE_NOOP("binds", "left"), false},
{"+right", "right", QT_TRANSLATE_NOOP("binds", "right"), false},
{"+down", "down", QT_TRANSLATE_NOOP("binds", "down"), false},
{"ljump", "return", QT_TRANSLATE_NOOP("binds", "jump"), false},
{"hjump", "backspace", QT_TRANSLATE_NOOP("binds", "jump"), false},
{"+attack", "space", QT_TRANSLATE_NOOP("binds", "attack"), false},
{"put", "mousel", QT_TRANSLATE_NOOP("binds", "put"), false},
{"switch", "tab", QT_TRANSLATE_NOOP("binds", "switch"), false},
{"findhh", "h", QT_TRANSLATE_NOOP("binds", "find hedgehog"), true},
{"ammomenu", "mouser", QT_TRANSLATE_NOOP("binds", "ammo menu"), false},
{"slot 1", "f1", QT_TRANSLATE_NOOP("binds", "slot 1"), false},
{"slot 2", "f2", QT_TRANSLATE_NOOP("binds", "slot 2"), false},
{"slot 3", "f3", QT_TRANSLATE_NOOP("binds", "slot 3"), false},
{"slot 4", "f4", QT_TRANSLATE_NOOP("binds", "slot 4"), false},
{"slot 5", "f5", QT_TRANSLATE_NOOP("binds", "slot 5"), false},
{"slot 6", "f6", QT_TRANSLATE_NOOP("binds", "slot 6"), false},
{"slot 7", "f7", QT_TRANSLATE_NOOP("binds", "slot 7"), false},
{"slot 8", "f8", QT_TRANSLATE_NOOP("binds", "slot 8"), false},
{"slot 9", "f9", QT_TRANSLATE_NOOP("binds", "slot 9"), true},
{"timer 1", "1", QT_TRANSLATE_NOOP("binds", "timer 1 sec"), false},
{"timer 2", "2", QT_TRANSLATE_NOOP("binds", "timer 2 sec"), false},
{"timer 3", "3", QT_TRANSLATE_NOOP("binds", "timer 3 sec"), false},
{"timer 4", "4", QT_TRANSLATE_NOOP("binds", "timer 4 sec"), false},
{"timer 5", "5", QT_TRANSLATE_NOOP("binds", "timer 5 sec"), true},
{"chat", "t", QT_TRANSLATE_NOOP("binds", "chat"), false},
{"history", "`", QT_TRANSLATE_NOOP("binds", "chat history"), false},
{"pause", "p", QT_TRANSLATE_NOOP("binds", "pause"), false},
{"confirm", "y", QT_TRANSLATE_NOOP("binds", "confirmation"), false},
{"+voldown", "9", QT_TRANSLATE_NOOP("binds", "volume down"), false},
{"+volup", "0", QT_TRANSLATE_NOOP("binds", "volume up"), false},
{"fullscr", "f12", QT_TRANSLATE_NOOP("binds", "change mode"), false},
{"capture", "c", QT_TRANSLATE_NOOP("binds", "capture"), false},
{"rotmask", "delete", QT_TRANSLATE_NOOP("binds", "hedgehogs\ninfo"), false},
{"quit", "escape", QT_TRANSLATE_NOOP("binds", "quit"), true}
};