Don't send empty ammo scheme to server when changing ammo schemes in room (fixes 'bad state' server message)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _CHAT_WIDGET_INCLUDED
#define _CHAT_WIDGET_INCLUDED
#include <QWidget>
#include <QString>
#include <QGridLayout>
class QTextBrowser;
class QLineEdit;
class QListWidget;
class HWChatWidget : public QWidget
{
Q_OBJECT
public:
HWChatWidget(QWidget* parent=0);
public slots:
void onChatString(const QString& str);
void onServerMessage(const QString& str);
void nickAdded(const QString& nick);
void nickRemoved(const QString& nick);
void clear();
void setReadyStatus(const QString & nick, bool isReady);
signals:
void chatLine(const QString& str);
void kick(const QString & str);
void info(const QString & str);
private:
QGridLayout mainLayout;
QTextBrowser* chatText;
QStringList chatStrings;
QListWidget* chatNicks;
QLineEdit* chatEditLine;
private slots:
void returnPressed();
void onKick();
void onInfo();
};
#endif // _CHAT_WIDGET_INCLUDED