Patch by nemo:
- Hackish way of skipping some textures load in reduced quality mode
- Clipping sprite rendering function
module HWProto
(
handleCmd
) where
import IO
import Data.List
import Data.Word
import Data.Sequence(Seq, (|>), (><), fromList, empty)
import Data.Foldable(toList)
import Miscutils
import Maybe
import qualified Data.Map as Map
import Opts
teamToNet protocol team =
if protocol <= 21 then
["ADD_TEAM", teamname team, teamgrave team, teamfort team, show $ difficulty team] ++ hhsInfo
else
["ADD_TEAM", teamname team, teamgrave team, teamfort team, teamvoicepack team, teamowner team, show $ difficulty team] ++ hhsInfo
where
hhsInfo = concatMap (\(HedgehogInfo name hat) -> [name, hat]) $ hedgehogs team
makeAnswer :: HandlesSelector -> [String] -> [Answer]
makeAnswer func msg = [\_ -> (func, msg)]
answerClientOnly, answerOthersRoom, answerSameRoom :: [String] -> [Answer]
answerClientOnly = makeAnswer clientOnly
answerOthersRoom = makeAnswer othersInRoom
answerSameRoom = makeAnswer sameRoom
answerSameProtoLobby = makeAnswer sameProtoLobbyClients
answerOtherLobby = makeAnswer otherLobbyClients
answerAll = makeAnswer allClients
answerBadCmd = answerClientOnly ["ERROR", "Bad command, state or incorrect parameter"]
answerNotMaster = answerClientOnly ["ERROR", "You cannot configure room parameters"]
answerBadParam = answerClientOnly ["ERROR", "Bad parameter"]
answerErrorMsg msg = answerClientOnly ["ERROR", msg]
answerQuit msg = answerClientOnly ["BYE", msg]
answerNickChosen = answerClientOnly ["ERROR", "The nick already chosen"]
answerNickChooseAnother = answerClientOnly ["WARNING", "Choose another nick"]
answerNick nick = answerClientOnly ["NICK", nick]
answerProtocolKnown = answerClientOnly ["ERROR", "Protocol number already known"]
answerBadInput = answerClientOnly ["ERROR", "Bad input"]
answerProto protoNum = answerClientOnly ["PROTO", show protoNum]
answerRoomsList list = answerClientOnly $ "ROOMS" : list
answerRoomExists = answerClientOnly ["WARNING", "There's already a room with that name"]
answerNoRoom = answerClientOnly ["WARNING", "There's no room with that name"]
answerWrongPassword = answerClientOnly ["WARNING", "Wrong password"]
answerCantAdd reason = answerClientOnly ["WARNING", "Cannot add team: " ++ reason]
answerTeamAccepted team = answerClientOnly ["TEAM_ACCEPTED", teamname team]
answerTooFewClans = answerClientOnly ["ERROR", "Too few clans in game"]
answerRestricted = answerClientOnly ["WARNING", "Room joining restricted"]
answerConnected = answerClientOnly ["CONNECTED", "Hedgewars server http://www.hedgewars.org/"]
answerNotOwner = answerClientOnly ["ERROR", "You do not own this team"]
answerCannotCreateRoom = answerClientOnly ["WARNING", "Cannot create more rooms"]
answerInfo client = answerClientOnly ["INFO", nick client, host client, proto2ver $ protocol client, roomInfo]
where
roomInfo = if not $ null $ room client then "room " ++ (room client) else "lobby"
answerAbandoned protocol =
if protocol < 20 then
answerOthersRoom ["BYE", "Room abandoned"]
else
answerOthersRoom ["ROOMABANDONED"]
answerChatString nick msg = answerOthersRoom ["CHAT_STRING", nick, msg]
answerAddTeam protocol team = answerOthersRoom $ teamToNet protocol team
answerRemoveTeam teamName = answerOthersRoom ["REMOVE_TEAM", teamName]
answerMap mapName = answerOthersRoom ["MAP", mapName]
answerHHNum teamName hhNumber = answerOthersRoom ["HH_NUM", teamName, show hhNumber]
answerTeamColor teamName newColor = answerOthersRoom ["TEAM_COLOR", teamName, newColor]
answerConfigParam paramName paramStrs = answerOthersRoom $ "CONFIG_PARAM" : paramName : paramStrs
answerQuitInform nick msg =
if not $ null msg then
answerOthersRoom ["LEFT", nick, msg]
else
answerOthersRoom ["LEFT", nick]
answerPartInform nick = answerOthersRoom ["LEFT", nick, "bye room"]
answerQuitLobby nick msg =
if not $ null nick then
if not $ null msg then
answerAll ["LOBBY:LEFT", nick, msg]
else
answerAll ["LOBBY:LEFT", nick]
else
[]
answerJoined nick = answerSameRoom ["JOINED", nick]
answerRunGame = answerSameRoom ["RUN_GAME"]
answerIsReady nick = answerSameRoom ["READY", nick]
answerNotReady nick = answerSameRoom ["NOT_READY", nick]
answerRoomAdded name = answerSameProtoLobby ["ROOM", "ADD", name]
answerRoomDeleted name = answerSameProtoLobby ["ROOM", "DEL", name]
answerFullConfig room = concatMap toAnswer (Map.toList $ params room) ++ (answerClientOnly ["MAP", gamemap room])
where
toAnswer (paramName, paramStrs) =
answerClientOnly $ "CONFIG_PARAM" : paramName : paramStrs
answerAllTeams protocol teams = concatMap toAnswer teams
where
toAnswer team =
(answerClientOnly $ teamToNet protocol team) ++
(answerClientOnly ["TEAM_COLOR", teamname team, teamcolor team]) ++
(answerClientOnly ["HH_NUM", teamname team, show $ hhnum team])
answerServerMessage client clients = [\serverInfo -> (clientOnly, "SERVER_MESSAGE" :
[(mainbody serverInfo) ++ updateInfo ++ clientsIn ++ (lastHour serverInfo)])]
where
mainbody serverInfo = serverMessage serverInfo ++
if isDedicated serverInfo then
"<p align=center>Dedicated server</p>"
else
"<p align=center>Private server</p>"
updateInfo = if protocol client < 23 then "<font color=yellow><h3>Hedgewars 0.9.9 is out!!! Please, update. Support for previous versions will be dropped soon</h3><p align=center><a href=http://hedgewars.org/download.html>Download page here</a></p><h4>New features are:</h4><ul><li>Voice packs</li><li>Precise aim</li><li>RC Plane weapon</li><li>...</li></ul></font>" else ""
clientsIn = if protocol client < 20 then "<p align=left>" ++ (show $ length nicks) ++ " clients in: " ++ clientslist ++ "</p>" else []
clientslist = if not $ null nicks then foldr1 (\a b -> a ++ ", " ++ b) nicks else ""
lastHour serverInfo =
if isDedicated serverInfo then
"<p align=left>" ++ (show $ length $ lastHourUsers serverInfo) ++ " user logins in last hour</p>"
else
""
nicks = filter (not . null) $ map nick clients
answerPing = makeAnswer allClients ["PING"]
-- Main state-independent cmd handler
handleCmd :: CmdHandler
handleCmd client _ rooms ("QUIT" : xs) =
if null (room client) then
(noChangeClients, noChangeRooms, answerQuit msg ++ (answerQuitLobby (nick client) msg) )
else if isMaster client then
(modifyRoomClients clRoom (\cl -> cl{isReady = False, partRoom = True}), removeRoom (room client), (answerQuit msg) ++ (answerQuitLobby (nick client) msg) ++ (answerAbandoned $ protocol client) ++ (answerRoomDeleted $ room client)) -- core disconnects clients on ROOMABANDONED answer
else
if not $ gameinprogress clRoom then
(noChangeClients,
modifyRoom clRoom{
teams = othersTeams,
playersIn = (playersIn clRoom) - 1,
readyPlayers = newReadyPlayers
},
(answerQuit msg) ++
(answerQuitInform (nick client) msg) ++
(answerQuitLobby (nick client) msg) ++
answerRemoveClientTeams)
else
(noChangeClients,
modifyRoom clRoom{
teams = othersTeams,
leftTeams = (map teamname clientTeams) ++ (leftTeams clRoom),
roundMsgs = (roundMsgs clRoom) >< (fromList rmTeamsMsgs),
playersIn = (playersIn clRoom) - 1,
readyPlayers = newReadyPlayers
},
(answerQuit msg) ++
(answerQuitInform (nick client) msg) ++
(answerQuitLobby (nick client) msg) ++
answerRemoveClientTeams ++
answerEngineTeamsRemoveMsg)
where
clRoom = roomByName (room client) rooms
answerRemoveClientTeams = concatMap (\tn -> answerOthersRoom ["REMOVE_TEAM", teamname tn]) clientTeams
(clientTeams, othersTeams) = partition (\t -> teamowner t == nick client) $ teams clRoom
newReadyPlayers = if isReady client then (readyPlayers clRoom) - 1 else readyPlayers clRoom
msg = if not $ null xs then head xs else ""
rmTeamsMsgs = map (\team -> toEngineMsg $ 'F' : teamname team) clientTeams
answerEngineTeamsRemoveMsg =
if not $ null rmTeamsMsgs then
answerOthersRoom $ "GAMEMSG" : rmTeamsMsgs
else
[]
handleCmd _ _ _ ["PING"] = -- core requsted
(noChangeClients, noChangeRooms, answerPing)
handleCmd _ _ _ ["ASKME"] = -- core requsted
(noChangeClients, noChangeRooms, answerConnected)
handleCmd _ _ _ ["PONG"] =
(noChangeClients, noChangeRooms, [])
handleCmd _ _ _ ["ERROR", msg] =
(noChangeClients, noChangeRooms, answerErrorMsg msg)
handleCmd _ clients _ ["INFO", asknick] =
if noSuchClient then
(noChangeClients, noChangeRooms, [])
else
(noChangeClients, noChangeRooms, answerInfo client)
where
maybeClient = find (\cl -> asknick == nick cl) clients
noSuchClient = isNothing maybeClient
client = fromJust maybeClient
-- check state and call state-dependent commmand handlers
handleCmd client clients rooms cmd =
if null (nick client) || protocol client == 0 then
handleCmd_noInfo client clients rooms cmd
else if null (room client) then
handleCmd_noRoom client clients rooms cmd
else
handleCmd_inRoom client clients rooms cmd
-- 'no info' state - need to get protocol number and nickname
onLoginFinished client clients =
if (null $ nick client) || (protocol client == 0) then
[]
else
answerLobbyNicks ++
(answerAll ["LOBBY:JOINED", nick client]) ++
(answerServerMessage client clients)
where
lobbyNicks = filter (\n -> (not (null n)) && n /= nick client) $ map nick $ clients
answerLobbyNicks = if not $ null lobbyNicks then
answerClientOnly $ ["LOBBY:JOINED"] ++ lobbyNicks
else
[]
handleCmd_noInfo :: CmdHandler
handleCmd_noInfo client clients _ ["NICK", newNick] =
if not . null $ nick client then
(noChangeClients, noChangeRooms, answerNickChosen)
else if haveSameNick then
(noChangeClients, noChangeRooms, answerNickChooseAnother)
else
(modifyClient client{nick = newNick}, noChangeRooms, answerNick newNick ++ (onLoginFinished client{nick = newNick} clients))
where
haveSameNick = isJust $ find (\cl -> newNick == nick cl) clients
handleCmd_noInfo client clients _ ["PROTO", protoNum] =
if protocol client > 0 then
(noChangeClients, noChangeRooms, answerProtocolKnown)
else if parsedProto == 0 then
(noChangeClients, noChangeRooms, answerBadInput)
else
(modifyClient client{protocol = parsedProto}, noChangeRooms, answerProto parsedProto ++ (onLoginFinished client{protocol = parsedProto} clients))
where
parsedProto = fromMaybe 0 (maybeRead protoNum :: Maybe Word16)
handleCmd_noInfo _ _ _ _ = (noChangeClients, noChangeRooms, answerBadCmd)
-- 'noRoom' clients state command handlers
handleCmd_noRoom :: CmdHandler
handleCmd_noRoom client clients rooms ["LIST"] =
(noChangeClients, noChangeRooms, (answerRoomsList $ concatMap roomInfo $ sameProtoRooms))
where
roomInfo room = [
name room,
(show $ playersIn room) ++ "(" ++ (show $ length $ teams room) ++ ")",
show $ gameinprogress room
]
sameProtoRooms = filter (\r -> (roomProto r == protocol client) && (not $ isRestrictedJoins r)) rooms
handleCmd_noRoom client _ rooms ["CREATE", newRoom, roomPassword] =
if haveSameRoom then
(noChangeClients, noChangeRooms, answerRoomExists)
else
(modifyClient client{room = newRoom, isMaster = True}, addRoom createRoom{name = newRoom, password = roomPassword, roomProto = (protocol client)}, (answerJoined $ nick client) ++ (answerNotReady $ nick client) ++ (answerRoomAdded newRoom))
where
haveSameRoom = isJust $ find (\room -> newRoom == name room) rooms
handleCmd_noRoom client clients rooms ["CREATE", newRoom] =
handleCmd_noRoom client clients rooms ["CREATE", newRoom, ""]
handleCmd_noRoom client clients rooms ["JOIN", roomName, roomPassword] =
if noSuchRoom then
(noChangeClients, noChangeRooms, answerNoRoom)
else if roomPassword /= password clRoom then
(noChangeClients, noChangeRooms, answerWrongPassword)
else if isRestrictedJoins clRoom then
(noChangeClients, noChangeRooms, answerRestricted)
else
(modifyClient client{room = roomName}, modifyRoom clRoom{playersIn = 1 + playersIn clRoom}, (answerJoined $ nick client) ++ answerNicks ++ answerReady ++ (answerNotReady $ nick client) ++ answerFullConfig clRoom ++ answerTeams ++ watchRound)
where
noSuchRoom = isNothing $ find (\room -> roomName == name room && roomProto room == protocol client) rooms
answerNicks = if not $ null sameRoomClients then
answerClientOnly $ ["JOINED"] ++ (map nick $ sameRoomClients)
else
[]
answerReady = concatMap (\c -> answerClientOnly [if isReady c then "READY" else "NOT_READY", nick c]) sameRoomClients
sameRoomClients = filter (\ci -> room ci == roomName) clients
clRoom = roomByName roomName rooms
watchRound = if (roomProto clRoom < 20) || (not $ gameinprogress clRoom) then
[]
else
(answerClientOnly ["RUN_GAME"]) ++
answerClientOnly ("GAMEMSG" : toEngineMsg "e$spectate 1" : (toList $ roundMsgs clRoom))
answerTeams = if gameinprogress clRoom then
answerAllTeams (protocol client) (teamsAtStart clRoom)
else
answerAllTeams (protocol client) (teams clRoom)
handleCmd_noRoom client clients rooms ["JOIN", roomName] =
handleCmd_noRoom client clients rooms ["JOIN", roomName, ""]
handleCmd_noRoom client _ _ ["CHAT_STRING", msg] =
(noChangeClients, noChangeRooms, answerChatString (nick client) msg)
handleCmd_noRoom client _ _ ["GLOBALMSG", password, msg] =
(noChangeClients, noChangeRooms, [answer])
where
answer = \serverInfo ->
if (not $ null password) && (adminPassword serverInfo == password) then
(allClients, ["CHAT_STRING", nick client, msg])
else
(clientOnly, ["ERROR", "Wrong password"])
handleCmd_noRoom _ _ _ _ = (noChangeClients, noChangeRooms, answerBadCmd)
-- 'inRoom' clients state command handlers
handleCmd_inRoom :: CmdHandler
handleCmd_inRoom client _ _ ["CHAT_STRING", msg] =
(noChangeClients, noChangeRooms, answerChatString (nick client) msg)
handleCmd_inRoom client _ rooms ("CONFIG_PARAM" : paramName : paramStrs) =
if isMaster client then
(noChangeClients, modifyRoom clRoom{params = Map.insert paramName paramStrs (params clRoom)}, answerConfigParam paramName paramStrs)
else
(noChangeClients, noChangeRooms, answerNotMaster)
where
clRoom = roomByName (room client) rooms
handleCmd_inRoom client _ rooms ["PART"] =
if isMaster client then
(modifyRoomClients clRoom (\cl -> cl{isReady = False, isMaster = False, partRoom = True}), removeRoom (room client), (answerAbandoned $ protocol client) ++ (answerRoomDeleted $ room client))
else
if not $ gameinprogress clRoom then
(modifyClient client{
isReady = False,
partRoom = True
},
modifyRoom clRoom{
teams = othersTeams,
playersIn = (playersIn clRoom) - 1,
readyPlayers = newReadyPlayers
},
(answerPartInform (nick client)) ++ answerRemoveClientTeams)
else
(modifyClient client{
isReady = False,
partRoom = True
},
modifyRoom clRoom{
teams = othersTeams,
leftTeams = (map teamname clientTeams) ++ (leftTeams clRoom),
roundMsgs = (roundMsgs clRoom) >< (fromList rmTeamsMsgs),
playersIn = (playersIn clRoom) - 1,
readyPlayers = newReadyPlayers
},
answerEngineTeamsRemoveMsg ++
(answerPartInform (nick client)) ++
answerRemoveClientTeams)
where
clRoom = roomByName (room client) rooms
answerRemoveClientTeams = concatMap (\tn -> answerOthersRoom ["REMOVE_TEAM", teamname tn]) clientTeams
(clientTeams, othersTeams) = partition (\t -> teamowner t == nick client) $ teams clRoom
newReadyPlayers = if isReady client then (readyPlayers clRoom) - 1 else readyPlayers clRoom
rmTeamsMsgs = map (\team -> toEngineMsg $ 'F' : teamname team) clientTeams
answerEngineTeamsRemoveMsg =
if not $ null rmTeamsMsgs then
answerOthersRoom $ "GAMEMSG" : rmTeamsMsgs
else
[]
handleCmd_inRoom client _ rooms ["MAP", mapName] =
if isMaster client then
(noChangeClients, modifyRoom clRoom{gamemap = mapName}, answerMap mapName)
else
(noChangeClients, noChangeRooms, answerNotMaster)
where
clRoom = roomByName (room client) rooms
handleCmd_inRoom client _ rooms ("ADD_TEAM" : name : color : grave : fort : voicepack : difStr : hhsInfo)
| length hhsInfo == 16 =
if length (teams clRoom) == 6 then
(noChangeClients, noChangeRooms, answerCantAdd "too many teams")
else if canAddNumber <= 0 then
(noChangeClients, noChangeRooms, answerCantAdd "too many hedgehogs")
else if isJust findTeam then
(noChangeClients, noChangeRooms, answerCantAdd "already has a team with same name")
else if gameinprogress clRoom then
(noChangeClients, noChangeRooms, answerCantAdd "round in progress")
else if isRestrictedTeams clRoom then
(noChangeClients, noChangeRooms, answerCantAdd "restricted")
else
(noChangeClients, modifyRoom clRoom{teams = teams clRoom ++ [newTeam]}, answerTeamAccepted newTeam ++ answerAddTeam (protocol client) newTeam ++ answerTeamColor name color)
where
clRoom = roomByName (room client) rooms
newTeam = (TeamInfo (nick client) name color grave fort voicepack difficulty newTeamHHNum (hhsList hhsInfo))
findTeam = find (\t -> name == teamname t) $ teams clRoom
difficulty = fromMaybe 0 (maybeRead difStr :: Maybe Int)
hhsList [] = []
hhsList (n:h:hhs) = HedgehogInfo n h : hhsList hhs
canAddNumber = 48 - (sum . map hhnum $ teams clRoom)
newTeamHHNum = min 4 canAddNumber
handleCmd_inRoom client clients rooms ("ADD_TEAM" : name : color : grave : fort : difStr : hhsInfo) =
handleCmd_inRoom client clients rooms ("ADD_TEAM" : name : color : grave : fort : "Default" : difStr : hhsInfo)
handleCmd_inRoom client _ rooms ["HH_NUM", teamName, numberStr] =
if not $ isMaster client then
(noChangeClients, noChangeRooms, answerNotMaster)
else
if hhNumber < 1 || hhNumber > 8 || noSuchTeam || hhNumber > (canAddNumber + (hhnum team)) then
(noChangeClients, noChangeRooms, [])
else
(noChangeClients, modifyRoom $ modifyTeam clRoom team{hhnum = hhNumber}, answerHHNum teamName hhNumber)
where
hhNumber = fromMaybe 0 (maybeRead numberStr :: Maybe Int)
noSuchTeam = isNothing findTeam
team = fromJust findTeam
findTeam = find (\t -> teamName == teamname t) $ teams clRoom
clRoom = roomByName (room client) rooms
canAddNumber = 48 - (sum . map hhnum $ teams clRoom)
handleCmd_inRoom client _ rooms ["TEAM_COLOR", teamName, newColor] =
if not $ isMaster client then
(noChangeClients, noChangeRooms, answerNotMaster)
else
if noSuchTeam then
(noChangeClients, noChangeRooms, [])
else
(noChangeClients, modifyRoom $ modifyTeam clRoom team{teamcolor = newColor}, answerTeamColor teamName newColor)
where
noSuchTeam = isNothing findTeam
team = fromJust findTeam
findTeam = find (\t -> teamName == teamname t) $ teams clRoom
clRoom = roomByName (room client) rooms
handleCmd_inRoom client _ rooms ["REMOVE_TEAM", teamName] =
if noSuchTeam then
(noChangeClients, noChangeRooms, [])
else
if not $ nick client == teamowner team then
(noChangeClients, noChangeRooms, answerNotOwner)
else
if not $ gameinprogress clRoom then
(noChangeClients, modifyRoom clRoom{teams = filter (\t -> teamName /= teamname t) $ teams clRoom}, answerRemoveTeam teamName)
else
(noChangeClients,
modifyRoom clRoom{
teams = filter (\t -> teamName /= teamname t) $ teams clRoom,
leftTeams = teamName : leftTeams clRoom,
roundMsgs = roundMsgs clRoom |> rmTeamMsg
},
answerOthersRoom ["GAMEMSG", rmTeamMsg])
where
noSuchTeam = isNothing findTeam
team = fromJust findTeam
findTeam = find (\t -> teamName == teamname t) $ teams clRoom
clRoom = roomByName (room client) rooms
rmTeamMsg = toEngineMsg $ 'F' : teamName
handleCmd_inRoom client _ rooms ["TOGGLE_READY"] =
if isReady client then
(modifyClient client{isReady = False}, modifyRoom clRoom{readyPlayers = newReadyPlayers}, answerNotReady $ nick client)
else
(modifyClient client{isReady = True}, modifyRoom clRoom{readyPlayers = newReadyPlayers}, answerIsReady $ nick client)
where
clRoom = roomByName (room client) rooms
newReadyPlayers = (readyPlayers clRoom) + if isReady client then -1 else 1
handleCmd_inRoom client _ rooms ["START_GAME"] =
if isMaster client && (playersIn clRoom == readyPlayers clRoom) && (not $ gameinprogress clRoom) then
if enoughClans then
(noChangeClients, modifyRoom clRoom{gameinprogress = True, roundMsgs = empty, leftTeams = [], teamsAtStart = teams clRoom}, answerRunGame)
else
(noChangeClients, noChangeRooms, answerTooFewClans)
else
(noChangeClients, noChangeRooms, [])
where
clRoom = roomByName (room client) rooms
enoughClans = not $ null $ drop 1 $ group $ map teamcolor $ teams clRoom
handleCmd_inRoom client _ rooms ["TOGGLE_RESTRICT_JOINS"] =
if isMaster client then
(noChangeClients, modifyRoom clRoom{isRestrictedJoins = newStatus}, [])
else
(noChangeClients, noChangeRooms, answerNotMaster)
where
clRoom = roomByName (room client) rooms
newStatus = not $ isRestrictedJoins clRoom
handleCmd_inRoom client _ rooms ["TOGGLE_RESTRICT_TEAMS"] =
if isMaster client then
(noChangeClients, modifyRoom clRoom{isRestrictedTeams = newStatus}, [])
else
(noChangeClients, noChangeRooms, answerNotMaster)
where
clRoom = roomByName (room client) rooms
newStatus = not $ isRestrictedTeams clRoom
handleCmd_inRoom client clients rooms ["ROUNDFINISHED"] =
if isMaster client then
(modifyRoomClients clRoom (\cl -> cl{isReady = False}), modifyRoom clRoom{gameinprogress = False, readyPlayers = 0, roundMsgs = empty, leftTeams = [], teamsAtStart = []}, answerAllNotReady ++ answerRemovedTeams)
else
(noChangeClients, noChangeRooms, [])
where
clRoom = roomByName (room client) rooms
sameRoomClients = filter (\ci -> room ci == name clRoom) clients
answerAllNotReady = concatMap (\cl -> answerSameRoom ["NOT_READY", nick cl]) sameRoomClients
answerRemovedTeams = concatMap (\t -> answerSameRoom ["REMOVE_TEAM", t]) $ leftTeams clRoom
handleCmd_inRoom client _ rooms ["GAMEMSG", msg] =
(noChangeClients, addMsg, answerOthersRoom ["GAMEMSG", msg])
where
addMsg = if roomProto clRoom < 20 then
noChangeRooms
else
modifyRoom clRoom{roundMsgs = roundMsgs clRoom |> msg}
clRoom = roomByName (room client) rooms
handleCmd_inRoom client clients rooms ["KICK", kickNick] =
if isMaster client then
if noSuchClient || (kickClient == client) then
(noChangeClients, noChangeRooms, [])
else
(modifyClient kickClient{forceQuit = True}, noChangeRooms, [])
else
(noChangeClients, noChangeRooms, [])
where
clRoom = roomByName (room client) rooms
noSuchClient = isNothing findClient
kickClient = fromJust findClient
findClient = find (\t -> ((room t) == (room client)) && ((nick t) == kickNick)) $ clients
handleCmd_inRoom _ _ _ _ = (noChangeClients, noChangeRooms, answerBadCmd)