QTfrontend/game.cpp
author nemo
Sun, 10 Oct 2010 16:51:40 -0400
changeset 3949 4c4c0a2507cc
parent 3943 9835060e5c01
child 4004 b1c2c2f6fc5e
child 4406 beb4de0af990
permissions -rw-r--r--
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win. There is probably some better way to do this. Weapons still need fixing.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QString>
#include <QByteArray>
#include <QUuid>

#include "game.h"
#include "hwconsts.h"
#include "gameuiconfig.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "KB.h"
#include "proto.h"

#include <QTextStream>

QString training, campaign; // TODO: Cleaner solution?

HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) :
  TCPBase(true),
  ammostr(ammo),
  m_pTeamSelWidget(pTeamSelWidget)
{
    this->config = config;
    this->gamecfg = gamecfg;
    TeamCount = 0;
}

HWGame::~HWGame()
{
    SetGameState(gsDestroyed);
}

void HWGame::onClientDisconnect()
{
    switch (gameType) {
        case gtDemo: break;
        case gtNet:
            emit HaveRecord(true, demo);
            break;
        default:
            if (gameState == gsInterrupted) emit HaveRecord(false, demo);
            else if (gameState == gsFinished) emit HaveRecord(true, demo);
    }
    SetGameState(gsStopped);
}

void HWGame::commonConfig()
{
    QByteArray buf;
    QString gt;
    switch (gameType) {
        case gtDemo:
            gt = "TD";
            break;
        case gtNet:
            gt = "TN";
            break;
        default:
            gt = "TL";
    }
    HWProto::addStringToBuffer(buf, gt);

    HWProto::addStringListToBuffer(buf, gamecfg->getFullConfig());

    if (m_pTeamSelWidget)
    {
        QList<HWTeam> teams = m_pTeamSelWidget->getPlayingTeams();
        for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it)
        {
            HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber)));
            HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber)));
            HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber)));
            HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber)));
            HWProto::addStringToBuffer(buf, QString("eammstore"));
            HWProto::addStringListToBuffer(buf,
                (*it).TeamGameConfig(gamecfg->getInitHealth()));
        }
    }
    RawSendIPC(buf);
}

void HWGame::SendConfig()
{
    commonConfig();
}

void HWGame::SendQuickConfig()
{
    QByteArray teamscfg;

    HWProto::addStringToBuffer(teamscfg, "TL");
    HWProto::addStringToBuffer(teamscfg, QString("etheme %1")
            .arg((Themes->size() > 0) ? Themes->at(rand() % Themes->size()) : "steel"));
    HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString());

    HWNamegen namegen;

    HWTeam * team1;
    team1 = new HWTeam;
    team1->difficulty = 0;
    team1->teamColor = *colors[0];
    team1->numHedgehogs = 4;
    namegen.TeamRandomNames(team1,TRUE);
    HWProto::addStringListToBuffer(teamscfg,
            team1->TeamGameConfig(100));

    HWTeam * team2;
    team2 = new HWTeam;
    team2->difficulty = 4;
    team2->teamColor = *colors[1];
    team2->numHedgehogs = 4;
	do
        namegen.TeamRandomNames(team2,TRUE);
	while(!team2->TeamName.compare(team1->TeamName) || !team2->Hedgehogs[0].Hat.compare(team1->Hedgehogs[0].Hat));
    HWProto::addStringListToBuffer(teamscfg,
            team2->TeamGameConfig(100));

    HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber)));
    HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber)));
    HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber)));
    HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber)));
    HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
    HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
    RawSendIPC(teamscfg);
}

void HWGame::SendTrainingConfig()
{
    QByteArray traincfg;
    HWProto::addStringToBuffer(traincfg, "TL");

    HWProto::addStringToBuffer(traincfg, "escript " + training);

    RawSendIPC(traincfg);
}

void HWGame::SendCampaignConfig()
{
    QByteArray campaigncfg;
    HWProto::addStringToBuffer(campaigncfg, "TL");

    HWProto::addStringToBuffer(campaigncfg, "escript " + campaign);

    RawSendIPC(campaigncfg);
}

void HWGame::SendNetConfig()
{
    commonConfig();
}

void HWGame::ParseMessage(const QByteArray & msg)
{
    switch(msg.at(1)) {
        case '?': {
            SendIPC("!");
            break;
        }
        case 'C': {
            switch (gameType) {
                case gtLocal: {
                    SendConfig();
                    break;
                }
                case gtQLocal: {
                    SendQuickConfig();
                    break;
                }
                case gtDemo: break;
                case gtNet: {
                    SendNetConfig();
                    break;
                }
                case gtTraining: {
                    SendTrainingConfig();
                    break;
                }
                case gtCampaign: {
                    SendCampaignConfig();
                    break;
                }
            }
            break;
        }
        case 'E': {
            int size = msg.size();
            emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4));
            return;
        }
        case 'K': {
            ulong kb = msg.mid(2).toULong();
            if (kb==1) {
              qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData());
              return;
            }
            if (kb && kb <= KBmsgsCount)
            {
                emit ErrorMessage(KBMessages[kb - 1]);
            }
            return;
        }
        case 'i': {
            emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3)));
            break;
        }
        case 'Q': {
            SetGameState(gsInterrupted);
            break;
        }
        case 'q': {
            SetGameState(gsFinished);
            break;
        }
        case 's': {
            int size = msg.size();
            QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
            emit SendChat(msgbody);
            // FIXME: /me command doesn't work here
            QByteArray buf;
            HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20");
            demo.append(buf);
            break;
        }
        case 'b': {
            int size = msg.size();
            QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
            emit SendTeamMessage(msgbody);
            break;
        }
        default: {
            if (gameType == gtNet)
            {
                emit SendNet(msg);
            }
        if (msg.at(1) != 's')
            demo.append(msg);
        }
    }
}

void HWGame::FromNet(const QByteArray & msg)
{
    RawSendIPC(msg);
}

void HWGame::FromNetChat(const QString & msg)
{
    QByteArray buf;
    HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20");
    RawSendIPC(buf);
}

void HWGame::onClientRead()
{
    quint8 msglen;
    quint32 bufsize;
    while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) &&
            ((msglen = readbuffer.data()[0]) < bufsize))
    {
        QByteArray msg = readbuffer.left(msglen + 1);
        readbuffer.remove(0, msglen + 1);
        ParseMessage(msg);
    }
}

QStringList HWGame::setArguments()
{
    QStringList arguments;
    QRect resolution = config->vid_Resolution();
    arguments << cfgdir->absolutePath();
    arguments << QString::number(resolution.width());
    arguments << QString::number(resolution.height());
    arguments << QString::number(config->bitDepth()); // bpp
    arguments << QString("%1").arg(ipc_port);
    arguments << (config->vid_Fullscreen() ? "1" : "0");
    arguments << (config->isSoundEnabled() ? "1" : "0");
    arguments << (config->isMusicEnabled() ? "1" : "0");
    arguments << QString::number(config->volume()); // sound volume
    arguments << QString::number(config->timerInterval());
    arguments << datadir->absolutePath();
    arguments << (config->isShowFPSEnabled() ? "1" : "0");
    arguments << (config->isAltDamageEnabled() ? "1" : "0");
    arguments << config->netNick().toUtf8().toBase64();
    arguments << QString::number(config->translateQuality());
    arguments << tr("en.txt");

    return arguments;
}

void HWGame::AddTeam(const QString & teamname)
{
    if (TeamCount == 5) return;
    teams[TeamCount] = teamname;
    TeamCount++;
}

void HWGame::PlayDemo(const QString & demofilename)
{
    gameType = gtDemo;
    QFile demofile(demofilename);
    if (!demofile.open(QIODevice::ReadOnly))
    {
        emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename));
        return ;
    }

    // read demo
    toSendBuf = demofile.readAll();

    // run engine
    demo.clear();
    Start();
    SetGameState(gsStarted);
}

void HWGame::StartNet()
{
    gameType = gtNet;
    demo.clear();
    Start();
    SetGameState(gsStarted);
}

void HWGame::StartLocal()
{
    gameType = gtLocal;
    demo.clear();
    Start();
    SetGameState(gsStarted);
}

void HWGame::StartQuick()
{
    gameType = gtQLocal;
    demo.clear();
    Start();
    SetGameState(gsStarted);
}

void HWGame::StartTraining(const QString & file)
{
    gameType = gtTraining;
    training = "Missions/Training/" + file + ".lua";
    demo.clear();
    Start();
    SetGameState(gsStarted);
}

void HWGame::StartCampaign(const QString & file)
{
    gameType = gtCampaign;
    campaign = "Missions/Campaign/" + file + ".lua";
    demo.clear();
    Start();
    SetGameState(gsStarted);
}

void HWGame::SetGameState(GameState state)
{
    gameState = state;
    emit GameStateChanged(state);
}