QTfrontend/hedgehogerWidget.h
author nemo
Sun, 10 Oct 2010 16:51:40 -0400
changeset 3949 4c4c0a2507cc
parent 1066 1f1b3686a2b0
child 4412 c9a78ba03679
permissions -rw-r--r--
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win. There is probably some better way to do this. Weapons still need fixing.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _HEDGEHOGER_WIDGET
#define _HEDGEHOGER_WIDGET

#include "itemNum.h"

class FrameTeams;

class CHedgehogerWidget : public ItemNum
{
  Q_OBJECT

 public:
  CHedgehogerWidget(const QImage& im, QWidget * parent);
  virtual ~CHedgehogerWidget();
  unsigned char getHedgehogsNum() const;
  void setHHNum (unsigned int num);
  void setNonInteractive();

 signals:
  void hedgehogsNumChanged();

 protected:
  virtual void incItems();
  virtual void decItems();

 private:
  CHedgehogerWidget();
  FrameTeams* pOurFrameTeams;
};

#endif // _HEDGEHOGER_WIDGET