Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
There is probably some better way to do this. Weapons still need fixing.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "weaponItem.h"
WeaponItem::WeaponItem(const QImage& im, QWidget * parent) :
ItemNum(im, parent, 0)
{
}
WeaponItem::~WeaponItem()
{
}
void WeaponItem::incItems()
{
++numItems;
}
void WeaponItem::decItems()
{
--numItems;
}