update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 22/04/2010.
*/
#import <UIKit/UIKit.h>
#import "MapPreviewButtonView.h"
@class SchemeWeaponConfigViewController;
@class GameConfigViewController;
@interface MapConfigViewController : UIViewController <UITableViewDelegate, UITableViewDataSource, MapPreviewViewDelegate> {
NSInteger oldValue; // for the slider
NSInteger oldPage; // for the segmented control
BOOL busy; // for the preview button
// objects read (mostly) by parent view
NSInteger maxHogs;
NSString *seedCommand;
NSString *templateFilterCommand;
NSString *mapGenCommand;
NSString *mazeSizeCommand;
NSString *themeCommand;
NSString *staticMapCommand;
NSString *missionCommand;
// various widgets in the view
MapPreviewButtonView *previewButton;
UITableView *tableView;
UILabel *maxLabel;
UILabel *sizeLabel;
UISegmentedControl *segmentedControl;
UISlider *slider;
// internal objects
NSIndexPath *lastIndexPath;
NSArray *dataSourceArray;
// controller for mission state
SchemeWeaponConfigViewController *externalController;
GameConfigViewController *parentController;
}
@property (nonatomic,assign) NSInteger maxHogs;
@property (nonatomic,assign) BOOL busy;
@property (nonatomic,retain) NSString *seedCommand;
@property (nonatomic,retain) NSString *templateFilterCommand;
@property (nonatomic,retain) NSString *mapGenCommand;
@property (nonatomic,retain) NSString *mazeSizeCommand;
@property (nonatomic,retain) NSString *themeCommand;
@property (nonatomic,retain) NSString *staticMapCommand;
@property (nonatomic,retain) NSString *missionCommand;
@property (nonatomic,retain) IBOutlet MapPreviewButtonView *previewButton;
@property (nonatomic,retain) IBOutlet UITableView *tableView;
@property (nonatomic,retain) IBOutlet UILabel *maxLabel;
@property (nonatomic,retain) IBOutlet UILabel *sizeLabel;
@property (nonatomic,retain) IBOutlet UISegmentedControl *segmentedControl;
@property (nonatomic,retain) IBOutlet UISlider *slider;
@property (nonatomic,retain) NSIndexPath *lastIndexPath;
@property (nonatomic,retain) NSArray *dataSourceArray;
@property (nonatomic,assign) SchemeWeaponConfigViewController *externalController;
@property (nonatomic,assign) GameConfigViewController *parentController;
-(IBAction) buttonPressed:(id) sender;
-(IBAction) mapButtonPressed;
-(IBAction) sliderChanged:(id) sender;
-(IBAction) sliderEndedChanging:(id) sender;
-(IBAction) segmentedControlChanged:(id) sender;
-(void) turnOnWidgets;
-(void) turnOffWidgets;
-(void) setLabelText:(NSString *)str;
-(void) updatePreview;
-(void) loadDataSourceArray;
@end