QTfrontend/ui_hwform.cpp
author Wuzzy <Wuzzy2@mail.ru>
Mon, 17 Sep 2018 22:37:47 +0200
changeset 13785 4ed202f0428e
parent 11046 47a8c19ecb60
permissions -rw-r--r--
Easier back jumps in Basic Movement Training (fixes bug #692) The explanation of Back Jumping (2/2) has been simplified and the "hard" part has been made easier by lowering the girders. The original idea was that I wanted to force players to learn how to jump higher by delaying the 2nd backspace keypress. But this turned out that this section was too unfair and we have lost at least one player due to rage-quitting, according to feedback.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include <QVBoxLayout>
#include <QGridLayout>
#include <QMainWindow>
#include <QStackedLayout>

#include "ui_hwform.h"
#include "hwform.h"
#include "pagenet.h"
#include "pagetraining.h"
#include "pagenetserver.h"
#include "pageoptions.h"
#include "pageingame.h"
#include "pagescheme.h"
#include "pageroomslist.h"
#include "pageinfo.h"
#include "pagenetgame.h"
#include "pageeditteam.h"
#include "pagedrawmap.h"
#include "pageadmin.h"
#include "pageconnecting.h"
#include "pagemultiplayer.h"
#include "pagesingleplayer.h"
#include "pageselectweapon.h"
#include "pagecampaign.h"
#include "pagemain.h"
#include "pagegamestats.h"
#include "pageplayrecord.h"
#include "pagedata.h"
#include "pagevideos.h"
#include "hwconsts.h"

void Ui_HWForm::setupUi(HWForm *HWForm)
{
    SetupFonts();

    HWForm->setObjectName(QString::fromUtf8("HWForm"));
    HWForm->resize(QSize(640, 480).expandedTo(HWForm->minimumSizeHint()));
    HWForm->setMinimumSize(QSize(720, 450));
    QString title = QMainWindow::tr("Hedgewars %1").arg(*cVersionString);
#ifdef QT_DEBUG
    title += QString("-r%1 (%2)").arg(*cRevisionString, *cHashString);
#endif
    HWForm->setWindowTitle(title);
    centralWidget = new QWidget(HWForm);
    centralWidget->setObjectName(QString::fromUtf8("centralWidget"));

    SetupPages(centralWidget);

    HWForm->setCentralWidget(centralWidget);

    Pages->setCurrentIndex(0);

    QMetaObject::connectSlotsByName(HWForm);
}

void Ui_HWForm::SetupFonts()
{
    font14 = new QFont("MS Shell Dlg", 14);
}

void Ui_HWForm::SetupPages(QWidget *Parent)
{
    Pages = new QStackedLayout(Parent);

    pageEditTeam = new PageEditTeam(Parent);
    Pages->addWidget(pageEditTeam);

    pageOptions = new PageOptions();
    Pages->addWidget(pageOptions);

    pageMultiplayer = new PageMultiplayer();
    Pages->addWidget(pageMultiplayer);

    pagePlayDemo = new PagePlayDemo();
    Pages->addWidget(pagePlayDemo);

    pageNet = new PageNet();
    Pages->addWidget(pageNet);

    pageNetGame = new PageNetGame(Parent);
    Pages->addWidget(pageNetGame);

    pageInfo = new PageInfo();
    Pages->addWidget(pageInfo);

    pageMain = new PageMain();
    Pages->addWidget(pageMain);

    pageGameStats = new PageGameStats();
    Pages->addWidget(pageGameStats);

    pageSinglePlayer = new PageSinglePlayer();
    Pages->addWidget(pageSinglePlayer);

    pageTraining = new PageTraining();
    Pages->addWidget(pageTraining);

    pageSelectWeapon = new PageSelectWeapon();
    Pages->addWidget(pageSelectWeapon);

    pageNetServer = new PageNetServer();
    Pages->addWidget(pageNetServer);

    pageInGame = new PageInGame();
    Pages->addWidget(pageInGame);

    pageRoomsList = new PageRoomsList(Parent);
    Pages->addWidget(pageRoomsList);

    pageConnecting = new PageConnecting();
    Pages->addWidget(pageConnecting);

    pageScheme = new PageScheme();
    Pages->addWidget(pageScheme);

    pageAdmin = new PageAdmin();
    Pages->addWidget(pageAdmin);

    pageCampaign = new PageCampaign();
    Pages->addWidget(pageCampaign);

    pageDrawMap = new PageDrawMap();
    Pages->addWidget(pageDrawMap);

    pageDataDownload = new PageDataDownload();
    Pages->addWidget(pageDataDownload);

    pageVideos = new PageVideos();
    Pages->addWidget(pageVideos);
}