tools/drawMapTest/qaspectratiolayout.h
author Wuzzy <Wuzzy2@mail.ru>
Mon, 17 Sep 2018 22:37:47 +0200
changeset 13785 4ed202f0428e
parent 4477 63a21fac8bf7
permissions -rw-r--r--
Easier back jumps in Basic Movement Training (fixes bug #692) The explanation of Back Jumping (2/2) has been simplified and the "hard" part has been made easier by lowering the girders. The original idea was that I wanted to force players to learn how to jump higher by delaying the 2nd backspace keypress. But this turned out that this section was too unfair and we have lost at least one player due to rage-quitting, according to feedback.

/*
 * Copyright (c) 2009 Nokia Corporation.
 */

#ifndef QASPECTRATIOLAYOUT_H_
#define QASPECTRATIOLAYOUT_H_

#include <QLayout>
#include <QPointer>
#include <QRect>
#include <QWidgetItem>
#include <QLayoutItem>


class QAspectRatioLayout : public QLayout
{
        Q_OBJECT

public:
        QAspectRatioLayout(QWidget* parent, int spacing =-1);
        QAspectRatioLayout(int spacing = -1);
        ~QAspectRatioLayout();

        /* Convenience method */
        virtual void add(QLayoutItem* item);

/* http://doc.trolltech.com/qlayout.html#addItem */
        virtual void addItem(QLayoutItem* item);
        /* http://doc.trolltech.com/qlayout.html#addWidget */
        virtual void addWidget(QWidget* widget);
        /* http://doc.trolltech.com/qlayout.html#takeAt */
        virtual QLayoutItem* takeAt(int index);
        /* http://doc.trolltech.com/qlayout.html#itemAt */
        virtual QLayoutItem* itemAt(int index) const;
        /* http://doc.trolltech.com/qlayout.html#count */
        virtual int count() const;

        /*
         * These are ours since we do have only one item.
         */
        virtual QLayoutItem* replaceItem(QLayoutItem* item);
        virtual QLayoutItem* take();
        virtual bool hasItem() const;

/* http://doc.trolltech.com/qlayout.html#expandingDirections */
        virtual Qt::Orientations expandingDirections() const;

        /*
         * This method contains most of the juice of this article.
         * http://doc.trolltech.com/qlayoutitem.html#setGeometry
         */
        virtual void setGeometry(const QRect& rect);
        /* http://doc.trolltech.com/qlayoutitem.html#geometry */
        virtual QRect geometry();

        /* http://doc.trolltech.com/qlayoutitem.html#sizeHint */
        virtual QSize sizeHint() const;
        /* http://doc.trolltech.com/qlayout.html#minimumSize */
        virtual QSize minimumSize() const;
        /* http://doc.trolltech.com/qlayoutitem.html#hasHeightForWidth */
        virtual bool hasHeightForWidth() const;

private:
        /* Saves the last received rect. */
        void setLastReceivedRect(const QRect& rect);
        /* Used to initialize the object. */
        void init(int spacing);
        /* Calculates the maximum size for the item from the assigned size. */
        QSize calculateProperSize(QSize from) const;
        /* Calculates the center location from the assigned size and
         * the items size. */
        QPoint calculateCenterLocation(QSize from, QSize itemSize) const;
        /* Check if two QRects are equal */
        bool areRectsEqual(const QRect& a, const QRect& b) const;
        /* Contains item reference */
        QLayoutItem* item;
        /*
         * Used for caching so we won't do calculations every time
         * setGeometry is called.
         */
        QRect* lastReceivedRect;
        /* Contains geometry */
        QRect* _geometry;

};

#endif /* QASPECTRATIOLAYOUT_H_ */