Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
foreach(dir "Fonts" "Forts" "Graphics" "Locale" "Maps" "Music" "Sounds" "Themes" "Missions" "Names" "misc" "Scripts")
add_subdirectory(${dir})
endforeach(dir)
if(${GL2})
add_subdirectory(Shaders)
endif(${GL2})