project_files/frontlib/model/scheme.c
author koda
Tue, 21 Jan 2014 22:38:13 +0100
changeset 10015 4feced261c68
parent 7497 7e1d72fc03c7
child 10017 de822cd3df3a
permissions -rw-r--r--
partial merge of the webgl branch This commit contains the new pas2c conversion tool, the pascal to c build structure and the opengl2 rendering backend. Patch reviewed by unC0Rr.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#include "scheme.h"

#include "../util/inihelper.h"
#include "../util/logging.h"
#include "../util/util.h"

#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#include <string.h>

flib_scheme *flib_scheme_create(const char *schemeName) {
	flib_scheme *result = flib_calloc(1, sizeof(flib_scheme));
	if(log_badargs_if(schemeName==NULL) || result==NULL) {
		return NULL;
	}

	result->name = flib_strdupnull(schemeName);
	result->mods = flib_calloc(flib_meta.modCount, sizeof(*result->mods));
	result->settings = flib_calloc(flib_meta.settingCount, sizeof(*result->settings));

	if(!result->mods || !result->settings || !result->name) {
		flib_scheme_destroy(result);
		return NULL;
	}

	for(int i=0; i<flib_meta.settingCount; i++) {
		result->settings[i] = flib_meta.settings[i].def;
	}
	return result;
}

flib_scheme *flib_scheme_copy(const flib_scheme *scheme) {
	flib_scheme *result = NULL;
	if(scheme) {
		result = flib_scheme_create(scheme->name);
		if(result) {
			memcpy(result->mods, scheme->mods, flib_meta.modCount * sizeof(*scheme->mods));
			memcpy(result->settings, scheme->settings, flib_meta.settingCount * sizeof(*scheme->settings));
		}
	}
	return result;
}

void flib_scheme_destroy(flib_scheme* scheme) {
	if(scheme) {
		free(scheme->mods);
		free(scheme->settings);
		free(scheme->name);
		free(scheme);
	}
}

bool flib_scheme_get_mod(const flib_scheme *scheme, const char *name) {
	if(!log_badargs_if2(scheme==NULL, name==NULL)) {
		for(int i=0; i<flib_meta.modCount; i++) {
			if(!strcmp(flib_meta.mods[i].name, name)) {
				return scheme->mods[i];
			}
		}
		flib_log_e("Unable to find game mod %s", name);
	}
	return false;
}

int flib_scheme_get_setting(const flib_scheme *scheme, const char *name, int def) {
	if(!log_badargs_if2(scheme==NULL, name==NULL)) {
		for(int i=0; i<flib_meta.settingCount; i++) {
			if(!strcmp(flib_meta.settings[i].name, name)) {
				return scheme->settings[i];
			}
		}
		flib_log_e("Unable to find game setting %s", name);
	}
	return def;
}