tools/templates/pixlabel.cpp
author thunderstruck
Wed, 10 Apr 2013 22:52:38 +0200
changeset 8901 505307b9735d
parent 8442 535a00ca0d35
permissions -rw-r--r--
implementation of a restart-game button. location and appearance is not final :P

#include <QPainter>
#include <QPen>
#include "pixlabel.h"

PixLabel::PixLabel()
        : QLabel(0)
{

}

void PixLabel::paintEvent(QPaintEvent * event)
{
    QLabel::paintEvent(event);
    QPainter p(this);

    p.fillRect(QRect(0, 0, 1024, 512), QBrush(Qt::black));

    if (rects.size())
    {
        p.setPen(QPen(Qt::lightGray));
        QVector<QPoint> centers;
        for(QList<QRect>::const_iterator it = rects.begin(); it != rects.end(); ++it)
            centers.push_back((*it).center());
        p.drawPolyline(QPolygon(centers));

        p.setPen(QPen(Qt::white));
        p.drawRects(rects.toVector());

        p.setPen(QPen(Qt::yellow));
        p.drawRect(rects.last());
    }
}

void PixLabel::mousePressEvent(QMouseEvent * e)
{
    if (!rects.empty())
    {
        if (e->button() == Qt::LeftButton)
            rects[rects.size() - 1].moveTopLeft(QPoint(e->x(), e->y()));
        else
        if (e->button() == Qt::RightButton)
            rects[rects.size() - 1].setBottomRight(QPoint(e->x(), e->y()));
        repaint();
    }
}

void PixLabel::AddRect()
{
    rects.push_back(QRect(0, 0, 1, 1));
    repaint();
}