update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 08/01/2010.
*/
#import "MainMenuViewController.h"
#import "CommodityFunctions.h"
#import "SDL_uikitappdelegate.h"
#import "PascalImports.h"
#import "GameConfigViewController.h"
#import "SplitViewRootController.h"
#import "AboutViewController.h"
#import "SavedGamesViewController.h"
@implementation MainMenuViewController
@synthesize gameConfigViewController, settingsViewController, aboutViewController, savedGamesViewController;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
// using a different thread for audio 'cos it's slow
-(void) initAudioThread {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// do somthing in the future
[pool release];
}
// check if some configuration files are already set; if they are present it means that the current copy must be updated
-(void) createNecessaryFiles {
NSError *err = nil;
NSString *directoryToCheck, *fileToCheck, *fileToUpdate;
NSString *resDir = [[NSBundle mainBundle] resourcePath];
DLog(@"Creating necessary files");
// create an empty saves directory by deleting the previous one (saves are incompatible between releases)
if ([[NSFileManager defaultManager] fileExistsAtPath:SAVES_DIRECTORY()])
[[NSFileManager defaultManager] removeItemAtPath:SAVES_DIRECTORY() error:NULL];
[[NSFileManager defaultManager] createDirectoryAtPath:SAVES_DIRECTORY() withIntermediateDirectories:NO attributes:nil error:NULL];
// if the settings file is already present, we merge current preferences with the update
fileToCheck = [NSString stringWithFormat:@"%@/Settings/settings.plist",resDir];
if ([[NSFileManager defaultManager] fileExistsAtPath:SETTINGS_FILE()]) {
NSDictionary *settings = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
NSMutableDictionary *update = [[NSMutableDictionary alloc] initWithContentsOfFile:fileToCheck];
[update addEntriesFromDictionary:settings];
[settings release];
[update writeToFile:SETTINGS_FILE() atomically:YES];
[update release];
} else
[[NSFileManager defaultManager] copyItemAtPath:fileToCheck toPath:SETTINGS_FILE() error:&err];
// TODO: scrap this and always copy the bundled files; update exisising ones in some way
// if the teams are already present we merge the old teams, else we copy new teams
directoryToCheck = [NSString stringWithFormat:@"%@/Settings/Teams",resDir];
if ([[NSFileManager defaultManager] fileExistsAtPath:TEAMS_DIRECTORY()]) {
for (NSString *str in [[NSFileManager defaultManager] contentsOfDirectoryAtPath:directoryToCheck error:&err]) {
fileToCheck = [NSString stringWithFormat:@"%@/%@",TEAMS_DIRECTORY(),str];
fileToUpdate = [NSString stringWithFormat:@"%@/Settings/Teams/%@",resDir,str];
if ([[NSFileManager defaultManager] fileExistsAtPath:fileToCheck]) {
NSDictionary *team = [[NSDictionary alloc] initWithContentsOfFile:fileToCheck];
NSMutableDictionary *update = [[NSMutableDictionary alloc] initWithContentsOfFile:fileToUpdate];
[update addEntriesFromDictionary:team];
[team release];
[update writeToFile:fileToCheck atomically:YES];
[update release];
} else
[[NSFileManager defaultManager] copyItemAtPath:fileToUpdate toPath:fileToCheck error:&err];
}
} else
[[NSFileManager defaultManager] copyItemAtPath:directoryToCheck toPath:TEAMS_DIRECTORY() error:&err];
// TODO: scrap this and always copy the bundled files; update exisising ones in some way
// the same holds for schemes (but they're dictionaries containing arrays)
directoryToCheck = [NSString stringWithFormat:@"%@/Settings/Schemes",resDir];
if ([[NSFileManager defaultManager] fileExistsAtPath:SCHEMES_DIRECTORY()]) {
for (NSString *str in [[NSFileManager defaultManager] contentsOfDirectoryAtPath:directoryToCheck error:nil]) {
fileToCheck = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),str];
fileToUpdate = [NSString stringWithFormat:@"%@/Settings/Schemes/%@",resDir,str];
if ([[NSFileManager defaultManager] fileExistsAtPath:fileToCheck]) {
NSDictionary *scheme = [[NSDictionary alloc] initWithContentsOfFile:fileToCheck];
NSDictionary *update = [[NSDictionary alloc] initWithContentsOfFile:fileToUpdate];
if ([[update objectForKey:@"basic"] count] > [[scheme objectForKey:@"basic"] count] ||
[[update objectForKey:@"gamemod"] count] > [[scheme objectForKey:@"gamemod"] count])
[update writeToFile:fileToCheck atomically:YES];
[update release];
[scheme release];
} else
[[NSFileManager defaultManager] copyItemAtPath:fileToUpdate toPath:fileToCheck error:&err];
}
} else
[[NSFileManager defaultManager] copyItemAtPath:directoryToCheck toPath:SCHEMES_DIRECTORY() error:&err];
// weapons are autoupdated at runtime but it's better to update then every new version
if ([[NSFileManager defaultManager] fileExistsAtPath:WEAPONS_DIRECTORY()] == NO)
[[NSFileManager defaultManager] createDirectoryAtPath:WEAPONS_DIRECTORY()
withIntermediateDirectories:YES
attributes:nil
error:&err];
createWeaponNamed(@"Default", 0);
createWeaponNamed(@"Crazy", 1);
createWeaponNamed(@"Pro mode", 2);
createWeaponNamed(@"Shoppa", 3);
createWeaponNamed(@"Clean slate", 4);
createWeaponNamed(@"Minefield", 5);
if (err != nil)
DLog(@"%@", err);
else
DLog(@"Success");
}
#pragma mark -
-(void) viewDidLoad {
[super viewDidLoad];
// listen to request to remove the modalviewcontroller (needed due to the splitcontroller)
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(dismissModalViewController)
name: @"dismissModalView"
object:nil];
// get the app's version
NSString *version = [[[NSBundle mainBundle] infoDictionary] objectForKey:(NSString*)kCFBundleVersionKey];
// get the version number that we've been tracking
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
NSString *trackingVersion = [userDefaults stringForKey:@"HedgeVersion"];
if (trackingVersion == nil || [trackingVersion isEqualToString:version] == NO) {
[userDefaults setObject:version forKey:@"HedgeVersion"];
[userDefaults synchronize];
[self createNecessaryFiles];
}
}
#pragma mark -
-(IBAction) switchViews:(id) sender {
UIButton *button = (UIButton *)sender;
UIAlertView *alert;
NSString *xib = nil;
NSString *debugStr = nil;
playSound(@"clickSound");
switch (button.tag) {
case 0:
if (nil == self.gameConfigViewController) {
if (IS_IPAD())
xib = nil;
else
xib = @"GameConfigViewController";
GameConfigViewController *gcvc = [[GameConfigViewController alloc] initWithNibName:xib bundle:nil];
gcvc.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
self.gameConfigViewController = gcvc;
[gcvc release];
}
[self presentModalViewController:self.gameConfigViewController animated:YES];
break;
case 2:
if (nil == self.settingsViewController) {
SplitViewRootController *svrc = [[SplitViewRootController alloc] initWithNibName:nil bundle:nil];
svrc.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
self.settingsViewController = svrc;
[svrc release];
}
[self presentModalViewController:self.settingsViewController animated:YES];
break;
case 3:
#ifdef DEBUG
debugStr = [[NSString alloc] initWithContentsOfFile:DEBUG_FILE()];
UITextView *scroll = [[UITextView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.height, self.view.frame.size.width)];
scroll.text = debugStr;
[debugStr release];
scroll.editable = NO;
UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
[btn addTarget:scroll action:@selector(removeFromSuperview) forControlEvents:UIControlEventTouchUpInside];
btn.backgroundColor = [UIColor blackColor];
btn.frame = CGRectMake(self.view.frame.size.height-70, 0, 70, 70);
[scroll addSubview:btn];
[self.view addSubview:scroll];
[scroll release];
#else
if (nil == self.aboutViewController) {
AboutViewController *about = [[AboutViewController alloc] initWithNibName:@"AboutViewController" bundle:nil];
about.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
about.modalPresentationStyle = UIModalPresentationFormSheet;
self.aboutViewController = about;
[about release];
}
[self presentModalViewController:self.aboutViewController animated:YES];
#endif
break;
case 4:
if (nil == self.savedGamesViewController) {
SavedGamesViewController *savedgames = [[SavedGamesViewController alloc] initWithNibName:@"SavedGamesViewController" bundle:nil];
savedgames.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
savedgames.modalPresentationStyle = UIModalPresentationPageSheet;
self.savedGamesViewController = savedgames;
[savedgames release];
}
[self presentModalViewController:self.savedGamesViewController animated:YES];
break;
default:
alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
message:@"Sorry, this feature is not yet implemented"
delegate:nil
cancelButtonTitle:@"Well, don't worry"
otherButtonTitles:nil];
[alert show];
[alert release];
break;
}
}
// must be kept for compatibility with the settings page
-(void) dismissModalViewController {
[self dismissModalViewControllerAnimated:YES];
}
-(void) viewDidUnload {
[[NSNotificationCenter defaultCenter] removeObserver:self];
self.gameConfigViewController = nil;
self.settingsViewController = nil;
self.aboutViewController = nil;
self.savedGamesViewController = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) didReceiveMemoryWarning {
if (self.settingsViewController.view.superview == nil)
self.settingsViewController = nil;
if (self.gameConfigViewController.view.superview == nil)
self.gameConfigViewController = nil;
if (self.aboutViewController.view.superview == nil)
self.aboutViewController = nil;
if (self.savedGamesViewController.view.superview == nil)
self.savedGamesViewController = nil;
MSG_MEMCLEAN();
[super didReceiveMemoryWarning];
}
-(void) dealloc {
[settingsViewController release];
[gameConfigViewController release];
[aboutViewController release];
[savedGamesViewController release];
[super dealloc];
}
@end