fix chat SDL surfaces being in wrong color format (didn't play well with copyToXY's new quick pixel copies)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef PLAYRECORDPAGE_H
#define PLAYRECORDPAGE_H
#include <QDir>
#include "AbstractPage.h"
class QPushButton;
class QListWidget;
class PagePlayDemo : public AbstractPage
{
Q_OBJECT
public:
enum RecordType
{
RT_Demo,
RT_Save
};
PagePlayDemo(QWidget* parent = 0);
void FillFromDir(RecordType rectype);
bool isSave();
QPushButton *BtnPlayDemo;
QPushButton *BtnRenameRecord;
QPushButton *BtnRemoveRecord;
QListWidget *DemosList;
public slots:
void refresh();
private:
QLayout * bodyLayoutDefinition();
QLayout * footerLayoutDefinition();
void connectSignals();
RecordType recType;
private slots:
void renameRecord();
void removeRecord();
};
#endif // PLAYRECORDPAGE_H