fix chat SDL surfaces being in wrong color format (didn't play well with copyToXY's new quick pixel copies)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef PAGE_TRAINING_H
#define PAGE_TRAINING_H
#include "AbstractPage.h"
class PageTraining : public AbstractPage
{
Q_OBJECT
public:
PageTraining(QWidget* parent = 0);
signals:
void startMission(const QString & scriptName, const QString & subFolder);
protected:
QLayout * bodyLayoutDefinition();
QLayout * footerLayoutDefinition();
void connectSignals();
private:
QPushButton * btnPreview;
QPushButton * btnStart;
QLabel * lblCaption;
QLabel * lblDescription;
QTabWidget * tbw;
QListWidget * lstTrainings;
QListWidget * lstChallenges;
QListWidget * lstScenarios;
QSettings * m_info;
QString getSubFolderOfSelected();
private slots:
void startSelected();
void updateInfo();
};
#endif