#include "teamselhelper.h"
#include "hwconsts.h"
#include <QPixmap>
#include <QPushButton>
#include <QPainter>
void TeamLabel::teamButtonClicked()
{
emit teamActivated(text());
}
TeamShowWidget::TeamShowWidget(HWTeam team, bool isPlaying, QWidget * parent) :
QWidget(parent), mainLayout(this), m_team(team), m_isPlaying(isPlaying), phhoger(0)
{
mainLayout.setSpacing(1);
mainLayout.setMargin(2);
this->setMaximumHeight(35);
QPixmap* px=new QPixmap(QPixmap(datadir->absolutePath() + "/Forts/" + m_team.Fort + "L.png").scaled(40, 40));
QPalette newPalette = palette();
newPalette.setColor(QPalette::Button, palette().color(backgroundRole()));
QPushButton* butt=new QPushButton(*px, "", this);
butt->setFlat(true);
butt->setGeometry(0, 0, 30, 30);
butt->setMaximumWidth(30);
butt->setPalette(newPalette);
mainLayout.addWidget(butt);
butt->setIconSize(butt->size());
QPushButton* bText=new QPushButton(team.TeamName, this);
bText->setPalette(newPalette);
bText->setFlat(true);
mainLayout.addWidget(bText);
if(m_isPlaying) {
phhoger=new CHedgehogerWidget(this);
mainLayout.addWidget(phhoger);
}
QObject::connect(butt, SIGNAL(clicked()), this, SLOT(activateTeam()));
QObject::connect(bText, SIGNAL(clicked()), this, SLOT(activateTeam()));
}
void TeamShowWidget::activateTeam()
{
emit teamStatusChanged(m_team);
}
unsigned char TeamShowWidget::getHedgehogsNum()
{
return phhoger ? phhoger->getHedgehogsNum() : 0;
}