QTfrontend/drawmapscene.cpp
author nemo
Sun, 02 Oct 2011 10:36:43 -0400
changeset 6081 537bbd5c1a62
parent 5858 1f4a8cf9efcb
child 6616 f77bb02b669f
permissions -rw-r--r--
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects. In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QGraphicsSceneMouseEvent>
#include <QGraphicsPathItem>
#include <QtEndian>
#include <QDebug>

#include "drawmapscene.h"

template <class T> T sqr(const T & x)
{
    return x*x;
}

DrawMapScene::DrawMapScene(QObject *parent) :
    QGraphicsScene(parent),
    m_pen(Qt::yellow),
    m_brush(Qt::yellow)
{
    setSceneRect(0, 0, 4096, 2048);

    QLinearGradient gradient(0, 0, 0, 2048);
    gradient.setColorAt(0, QColor(60, 60, 155));
    gradient.setColorAt(1, QColor(155, 155, 60));
    setBackgroundBrush(QBrush(gradient));

    m_pen.setWidth(67);
    m_pen.setJoinStyle(Qt::RoundJoin);
    m_pen.setCapStyle(Qt::RoundCap);
    m_currPath = 0;
}

void DrawMapScene::mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent)
{
    if(m_currPath && (mouseEvent->buttons() & Qt::LeftButton))
    {
        QPainterPath path = m_currPath->path();

        if(mouseEvent->modifiers() & Qt::ControlModifier)
        {
            int c = path.elementCount();
            QPointF pos = mouseEvent->scenePos();
            path.setElementPositionAt(c - 1, pos.x(), pos.y());

        } else
        {
            path.lineTo(mouseEvent->scenePos());
            paths.first().append(mouseEvent->scenePos().toPoint());
        }
        m_currPath->setPath(path);

        emit pathChanged();
    }
}

void DrawMapScene::mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent)
{
    m_currPath = addPath(QPainterPath(), m_pen);

    QPainterPath path = m_currPath->path();
    QPointF p = mouseEvent->scenePos();
    p += QPointF(0.01, 0.01);
    path.moveTo(p);
    path.lineTo(mouseEvent->scenePos());
    paths.prepend(QList<QPoint>() << mouseEvent->scenePos().toPoint());
    m_currPath->setPath(path);

    emit pathChanged();
}

void DrawMapScene::mouseReleaseEvent(QGraphicsSceneMouseEvent * mouseEvent)
{
    if (m_currPath)
    {
        QPainterPath path = m_currPath->path();
        path.lineTo(mouseEvent->scenePos());
        paths.first().append(mouseEvent->scenePos().toPoint());
        m_currPath->setPath(path);

        simplifyLast();

        m_currPath = 0;
    }
}

void DrawMapScene::undo()
{
    if(items().size())
    {
        removeItem(items().first());
        paths.removeFirst();

        emit pathChanged();
    }
    else if(oldItems.size())
    {
        while(oldItems.size())
            addItem(oldItems.takeFirst());
        paths = oldPaths;

        emit pathChanged();
    }
}

void DrawMapScene::clearMap()
{
    // don't clear if already cleared
    if(!items().size())
        return;

    oldItems.clear();

    // do this since clear() would _destroy_ all items
    while(items().size()) {
        oldItems.push_front(items().first());
        removeItem(items().first());
    }

    oldPaths = paths;

    paths.clear();

    emit pathChanged();
}

QByteArray DrawMapScene::encode()
{
    QByteArray b;

    for(int i = paths.size() - 1; i >= 0; --i)
    {
        int cnt = 0;
        QList<QPoint> points = paths.at(i);
        foreach(QPoint point, points)
        {
            qint16 px = qToBigEndian((qint16)point.x());
            qint16 py = qToBigEndian((qint16)point.y());
            quint8 flags = 2;
            if(!cnt) flags |= 0x80;
            b.append((const char *)&px, 2);
            b.append((const char *)&py, 2);
            b.append((const char *)&flags, 1);

            ++cnt;
        }

    }

    return b;
}

void DrawMapScene::decode(QByteArray data)
{
    oldItems.clear();
    oldPaths.clear();
    clear();
    paths.clear();

    QList<QPoint> points;

    while(data.size() >= 5)
    {
        qint16 px = qFromBigEndian(*(qint16 *)data.data());
        data.remove(0, 2);
        qint16 py = qFromBigEndian(*(qint16 *)data.data());
        data.remove(0, 2);
        quint8 flags = *(quint8 *)data.data();
        data.remove(0, 1);

        if((flags & 0x80) && points.size())
        {
            addPath(pointsToPath(points), m_pen);
            paths.prepend(points);

            points.clear();
        }

        points.append(QPoint(px, py));
    }

    if(points.size())
    {
        addPath(pointsToPath(points), m_pen);
        paths.prepend(points);
    }

    emit pathChanged();
}

void DrawMapScene::simplifyLast()
{
    if(!paths.size()) return;

    QList<QPoint> points = paths.at(0);

    QPoint prevPoint = points.first();
    int i = 1;
    while(i < points.size())
    {
        if( (i != points.size() - 1)
            && (sqr(prevPoint.x() - points[i].x()) + sqr(prevPoint.y() - points[i].y()) < 1000)
          )
            points.removeAt(i);
        else
        {
            prevPoint = points[i];
            ++i;
        }
    }

    paths[0] = points;


    // redraw path
    {
        QGraphicsPathItem * pathItem = static_cast<QGraphicsPathItem *>(items()[0]);
        pathItem->setPath(pointsToPath(paths[0]));
    }

    emit pathChanged();
}

QPainterPath DrawMapScene::pointsToPath(const QList<QPoint> points)
{
    QPainterPath path;

    if(points.size())
    {
        QPointF p = points[0] + QPointF(0.01, 0.01);
        path.moveTo(p);

        foreach(QPoint p, points)
            path.lineTo(p);
    }

    return path;
}