QTfrontend/model/themesmodel.cpp
author nemo
Sun, 02 Oct 2011 10:36:43 -0400
changeset 6081 537bbd5c1a62
parent 6061 15b4b485a1c5
permissions -rw-r--r--
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects. In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.


#include "themesmodel.h"

ThemesModel::ThemesModel(QStringList themes, QObject *parent) :
    QAbstractListModel(parent)
{
#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
    m_data.reserve(themes.size());
#endif

    foreach(QString theme, themes)
    {
        m_data.append(QHash<int, QVariant>());
        m_data.last().insert(Qt::DisplayRole, theme);
    }
}

int ThemesModel::rowCount(const QModelIndex &parent) const
{
    if(parent.isValid())
        return 0;
    else
        return m_data.size();
}

QVariant ThemesModel::data(const QModelIndex &index, int role) const
{
    if(index.column() > 0 || index.row() >= m_data.size())
        return QVariant();
    else
        return m_data.at(index.row()).value(role);
}

bool ThemesModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
    if(index.column() > 0 || index.row() >= m_data.size())
        return false;
    else
    {
        m_data[index.row()].insert(role, value);

        return true;
    }

}