QTfrontend/xfire.cpp
author nemo
Sun, 02 Oct 2011 10:36:43 -0400
changeset 6081 537bbd5c1a62
parent 4976 088d40d8aba2
child 6573 632fa142c2cf
permissions -rw-r--r--
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects. In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2010-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <string>
#include <cstring>
#include <stdio.h>

#include "xfire.h"
#include "../misc/xfire/xfiregameclient.h"

// use_xfire: stores if xfire is loaded and functions should do something at all
bool use_xfire = false;
char *keys[XFIRE_KEY_COUNT];
char *values[XFIRE_KEY_COUNT];

// xfire_init(): used to initialize all variables and set their default values
void xfire_init(void)
{
    if(use_xfire)
        return;
    use_xfire = XfireIsLoaded() == 1;

    if(!use_xfire)
        return;

    for(int i = 0; i < XFIRE_KEY_COUNT; i++)
    {
        keys[i] = new char[256];
        values[i] = new char[256];
        strcpy(keys[i], "");
        strcpy(values[i], "");
    }

    strcpy(keys[XFIRE_NICKNAME], "Nickname");
    strcpy(keys[XFIRE_ROOM], "Room");
    strcpy(keys[XFIRE_SERVER], "Server");
    strcpy(keys[XFIRE_STATUS], "Status");
    xfire_update();
}

// xfire_free(): used to free up ressources used etc.
void xfire_free(void)
{
    if(!use_xfire)
        return;

    for(int i = 0; i < XFIRE_KEY_COUNT; i++)
    {
        delete [] keys[i];
        delete [] values[i];
    }
}

// xfire_setvalue(): set a specific value
void xfire_setvalue(const XFIRE_KEYS status, const char *value)
{
    if(!use_xfire || strlen(value) > 255)
        return;
    strcpy(values[status], value);
}

// xfire_update(): submits current values to the xfire app
void xfire_update(void)
{
    if(!use_xfire)
        return;
    XfireSetCustomGameDataA(XFIRE_KEY_COUNT, (const char**)keys, (const char**)values);
}