tools/templates/pixlabel.cpp
author nemo
Sun, 02 Oct 2011 10:36:43 -0400
changeset 6081 537bbd5c1a62
parent 361 c3eebac100c0
child 8442 535a00ca0d35
permissions -rw-r--r--
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects. In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.

#include <QPainter>
#include <QPen>
#include "pixlabel.h"

PixLabel::PixLabel()
		: QLabel(0)
{

}

void PixLabel::paintEvent(QPaintEvent * event)
{
	QLabel::paintEvent(event);
	QPainter p(this);

	p.fillRect(QRect(0, 0, 1024, 512), QBrush(Qt::black));

	if (rects.size())
	{
		p.setPen(QPen(Qt::lightGray));
		QVector<QPoint> centers;
		for(QList<QRect>::const_iterator it = rects.begin(); it != rects.end(); ++it)
			centers.push_back((*it).center());
		p.drawPolyline(QPolygon(centers));

		p.setPen(QPen(Qt::white));
		p.drawRects(rects.toVector());

		p.setPen(QPen(Qt::yellow));
		p.drawRect(rects.last());
	}
}

void PixLabel::mousePressEvent(QMouseEvent * e)
{
	if (!rects.empty())
	{
		if (e->button() == Qt::LeftButton)
			rects[rects.size() - 1].moveTopLeft(QPoint(e->x(), e->y()));
		else
		if (e->button() == Qt::RightButton)
			rects[rects.size() - 1].setBottomRight(QPoint(e->x(), e->y()));
		repaint();
	}
}

void PixLabel::AddRect()
{
	rects.push_back(QRect(0, 0, 1, 1));
	repaint();
}