project_files/HedgewarsMobile/SDL.patch
author koda
Fri, 18 Feb 2011 00:21:36 +0100
changeset 4945 541d35d1f2e8
parent 4934 727da72f754a
child 5004 2efa6a414518
permissions -rw-r--r--
in the cocoa ammomenu show descriptions properly for lower weapons updated the way to update weaponset

diff -r 1fbe1c202501 Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj
--- a/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj	Mon Feb 07 10:40:21 2011 -0800
+++ b/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj	Fri Feb 18 00:09:03 2011 +0100
@@ -1603,11 +1603,15 @@
 			isa = XCBuildConfiguration;
 			buildSettings = {
 				ALWAYS_SEARCH_USER_PATHS = NO;
+				ARCHS = "$(ARCHS_STANDARD_32_BIT)";
 				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
 				GCC_C_LANGUAGE_STANDARD = c99;
 				GCC_DEBUGGING_SYMBOLS = full;
+				GCC_THUMB_SUPPORT = NO;
+				GCC_VERSION = com.apple.compilers.llvmgcc42;
 				GCC_WARN_ABOUT_RETURN_TYPE = YES;
 				GCC_WARN_UNUSED_VARIABLE = NO;
+				HEADER_SEARCH_PATHS = "\"$(SRCROOT)/../../include\"";
 				IPHONEOS_DEPLOYMENT_TARGET = 3.1;
 				ONLY_ACTIVE_ARCH = NO;
 				PREBINDING = NO;
@@ -1620,12 +1624,18 @@
 			isa = XCBuildConfiguration;
 			buildSettings = {
 				ALWAYS_SEARCH_USER_PATHS = NO;
-				ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)";
+				ARCHS = "$(ARCHS_STANDARD_32_BIT)";
 				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
 				GCC_C_LANGUAGE_STANDARD = c99;
+				GCC_OPTIMIZATION_LEVEL = s;
+				GCC_THUMB_SUPPORT = NO;
+				GCC_UNROLL_LOOPS = NO;
+				GCC_VERSION = com.apple.compilers.llvmgcc42;
 				GCC_WARN_ABOUT_RETURN_TYPE = YES;
 				GCC_WARN_UNUSED_VARIABLE = NO;
+				HEADER_SEARCH_PATHS = "\"$(SRCROOT)/../../include\"";
 				IPHONEOS_DEPLOYMENT_TARGET = 3.1;
+				OTHER_CFLAGS = "";
 				PREBINDING = NO;
 				SDKROOT = iphoneos;
 				TARGETED_DEVICE_FAMILY = "1,2";
diff -r 1fbe1c202501 include/SDL_config_iphoneos.h
--- a/include/SDL_config_iphoneos.h	Mon Feb 07 10:40:21 2011 -0800
+++ b/include/SDL_config_iphoneos.h	Fri Feb 18 00:09:03 2011 +0100
@@ -119,7 +119,7 @@
 /* enable iPhone version of Core Audio driver */
 #define SDL_AUDIO_DRIVER_COREAUDIOIPHONE 1
 /* Enable the dummy audio driver (src/audio/dummy/\*.c) */
-#define SDL_AUDIO_DRIVER_DUMMY	1
+#define SDL_AUDIO_DRIVER_DUMMY	0
 
 /* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
 #define SDL_HAPTIC_DISABLED	1
@@ -140,15 +140,18 @@
 
 /* Supported video drivers */
 #define SDL_VIDEO_DRIVER_UIKIT	1
-#define SDL_VIDEO_DRIVER_DUMMY	1
+#define SDL_VIDEO_DRIVER_DUMMY	0
 
 /* enable OpenGL ES */
 #define SDL_VIDEO_OPENGL_ES	1
 #define SDL_VIDEO_RENDER_OGL_ES	1
-#define SDL_VIDEO_RENDER_OGL_ES2	1
+#define SDL_VIDEO_RENDER_OGL_ES2	0
 
 /* Enable system power support */
-#define SDL_POWER_UIKIT 1
+#define SDL_POWER_UIKIT 0
+
+/* enable joystick subsystem */
+#define SDL_JOYSTICK_DISABLED 1
 
 /* enable iPhone keyboard support */
 #define SDL_IPHONE_KEYBOARD 1
@@ -158,4 +161,7 @@
  */
 #define SDL_IPHONE_MAX_GFORCE 5.0
 
+/* Tag to grab the uikit view from external code for further modification */
+#define SDL_VIEW_TAG 456987
+
 #endif /* _SDL_config_iphoneos_h */
diff -r 1fbe1c202501 src/video/SDL_video.c
--- a/src/video/SDL_video.c	Mon Feb 07 10:40:21 2011 -0800
+++ b/src/video/SDL_video.c	Fri Feb 18 00:09:03 2011 +0100
@@ -1657,9 +1657,11 @@
         SDL_MinimizeWindow(window);
     }
 
+    /*
     if (display->gamma && _this->SetDisplayGammaRamp) {
         _this->SetDisplayGammaRamp(_this, display, display->saved_gamma);
     }
+    */
     if ((window->flags & (SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_FULLSCREEN))
         && _this->SetWindowGrab) {
         _this->SetWindowGrab(_this, window);
diff -r 1fbe1c202501 src/video/uikit/SDL_uikitopengles.m
--- a/src/video/uikit/SDL_uikitopengles.m	Mon Feb 07 10:40:21 2011 -0800
+++ b/src/video/uikit/SDL_uikitopengles.m	Fri Feb 18 00:09:03 2011 +0100
@@ -117,6 +117,7 @@
                                     majorVersion: _this->gl_config.major_version];
     
     data->view = view;
+    view.tag = SDL_VIEW_TAG;
     
     /* add the view to our window */
     [uiwindow addSubview: view ];