ACF5, ACF9: Clear mines around cyborg when it appears
This prevents script problems in case the cyborg dies in a cut scene because of the mines
[package]
name = "hwrunner"
version = "0.1.0"
authors = ["Hedgewars Project"]
edition = "2018"
[dependencies]
glutin = "0.20"
gl = "0.11"
integral-geometry = { path = "../integral-geometry" }
lib-hedgewars-engine = { path = "../lib-hedgewars-engine" }