Hedgeroid: Misguided attempts at getting the connection lifecycle right.
Committing this because it basically runs this way, so i might want to revert to
it later :)
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "hwconsts.h"
const uint32_t flib_teamcolor_defaults[] = HW_TEAMCOLOR_ARRAY;
const size_t flib_teamcolor_defaults_len = sizeof(flib_teamcolor_defaults)/sizeof(uint32_t)-1;