Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
The internal TotalRounds (now TotalRoundsPre) is really WTF to use from a Lua standpoint and rarely useful.
Scripters usually want to know the real number of rounds.
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := physlayer
LOCAL_CFLAGS := -O2
LOCAL_C_INCLUDES := $(LOCAL_PATH) $(MISC_DIR)/liblua $(MISC_DIR)/liblua $(JNI_DIR)/SDL/include
LOCAL_SRC_FILES := hwpacksmounter.c \
physfslualoader.c \
physfsrwops.c \
LOCAL_SHARED_LIBRARIES += SDL lua
include $(BUILD_SHARED_LIBRARY)