Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Added a seperate shader for the gradient used for water drawing.
Disabled 3D mode for GL2 codepath as this still has some FFP left.
if(WIN32 AND NOT UNIX) file(GLOB DLLs *.dll) file(GLOB ICOs *.ico) install(FILES ${DLLs} ${ICOs} DESTINATION bin)endif(WIN32 AND NOT UNIX)