gameServer/OfficialServer/GameReplayStore.hs
author Wolfgang Steffens <WolfgangSteff@gmail.com>
Tue, 05 Jun 2012 22:37:36 +0200
changeset 7188 580cd247511e
parent 6040 a740069c21e3
child 8371 0551b5c3de9a
permissions -rw-r--r--
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible. Added a seperate shader for the gradient used for water drawing. Disabled 3D mode for GL2 codepath as this still has some FFP left.

{-# LANGUAGE ScopedTypeVariables #-}
module OfficialServer.GameReplayStore where

import Data.Time
import Control.Exception as E
import qualified Data.Map as Map
import Data.Sequence()
import System.Log.Logger
import Data.Maybe
import Data.Unique
import Control.Monad
---------------
import CoreTypes


saveReplay :: RoomInfo -> IO ()
saveReplay r = do
    time <- getCurrentTime
    u <- liftM hashUnique newUnique
    let fileName = "replays/" ++ show time ++ "-" ++ show u
    let gi = fromJust $ gameInfo r
    let replayInfo = (teamsAtStart gi, Map.toList $ mapParams r, Map.toList $ params r, roundMsgs gi)
    E.catch
        (writeFile fileName (show replayInfo))
        (\(e :: IOException) -> warningM "REPLAYS" $ "Couldn't write to " ++ fileName ++ ": " ++ show e)