project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.h
author koda
Sun, 28 Oct 2012 23:53:38 +0100
changeset 7866 58d10edc5d21
parent 6870 f72cac290325
child 10108 c68cf030eded
permissions -rw-r--r--
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */


#import <Foundation/Foundation.h>
#import "SDL_net.h"


@protocol EngineProtocolDelegate <NSObject>

-(void) gameEndedWithStatistics:(NSArray *)stats;

@end


@interface EngineProtocolNetwork : NSObject {
    id<EngineProtocolDelegate> delegate;
    NSOutputStream *stream;
    TCPsocket csd;
    NSInteger enginePort;
}

@property (nonatomic,assign) id<EngineProtocolDelegate> delegate;
@property (nonatomic,retain) NSOutputStream *stream;
@property (assign) TCPsocket csd;
@property (assign) NSInteger enginePort;

-(id)   init;
-(id)   initWithPort:(NSInteger) port;
-(void) spawnThread:(NSString *)onSaveFile withOptions:(NSDictionary *)dictionary;
-(void) engineProtocol:(id) object;

-(int)  sendToEngine:(NSString *)string;
-(int)  sendToEngineNoSave:(NSString *)string;
-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
-(NSInteger) provideScheme:(NSString *)schemeName;

@end