project_files/Android-build/SDL-android-project/assets/Data/Scripts/Locale.lua
author Wuzzy <Wuzzy2@mail.ru>
Sun, 13 Jan 2019 15:54:10 +0100
changeset 14564 599f136d4f32
parent 7568 75ba91f14ed5
permissions -rw-r--r--
Don't try to spawn air mines beyond the bounce world edge

-- Library for localizing strings in lua scripts

local lang = loadfile(GetUserDataPath() .. "Locale/" .. tostring(L) .. ".lua")

if lang ~= nil then
    lang()
else
    lang = loadfile(GetDataPath() .. "Locale/" .. tostring(L) .. ".lua")
    if lang ~= nil then
        lang()
    end
end

function loc(text)
    if lang ~= nil and locale ~= nil and locale[text] ~= nil then return locale[text]
    else return text
    end
end