Tempoary (!!!) workaround for incorrect key combination description in frontend
This workaround fixes the incorrect string while preserving translations and the 1.0.0 string freeze.
Remember to revert this commit and fix the string in binds.cpp after the 1.0.0 release!
import QtQuick 2.7
import Hedgewars.Engine 1.0
Page1Form {
focus: true
property HWEngine hwEngine
property NetSession netSession
Component {
id: hwEngineComponent
HWEngine {
engineLibrary: "./libhedgewars_engine.so"
previewAcceptor: PreviewAcceptor
onPreviewImageChanged: previewImage.source = "image://preview/image"
onPreviewIsRendering: previewImage.source = "qrc:/res/iconTime.png"
}
}
Component {
id: netSessionComponent
NetSession {
nickname: "test0272"
url: "hwnet://gameserver.hedgewars.org:46632"
}
}
Component.onCompleted: {
hwEngine = hwEngineComponent.createObject()
}
tickButton {
onClicked: {
tickButton.visible = false
gameView.tick(100)
}
}
gameButton {
visible: !gameView.engineInstance
onClicked: {
var engineInstance = hwEngine.runQuickGame()
gameView.engineInstance = engineInstance
}
}
button1 {
visible: !gameView.engineInstance
onClicked: {
hwEngine.getPreview()
}
}
netButton.onClicked: {
netSession = netSessionComponent.createObject()
netSession.open()
}
Keys.onPressed: {
if (event.key === Qt.Key_Enter)
gameView.engineInstance.longEvent(Engine.Attack, Engine.Set)
}
Keys.onReleased: {
if (event.key === Qt.Key_Enter)
gameView.engineInstance.longEvent(Engine.Attack, Engine.Unset)
}
}