qmlfrontend/engine_instance.h
author Wuzzy <Wuzzy2@mail.ru>
Tue, 27 Aug 2019 23:16:42 +0200
changeset 15370 5a934f83d5eb
parent 15217 b32c52c76977
child 15891 d52f5d8e75e6
permissions -rw-r--r--
Tempoary (!!!) workaround for incorrect key combination description in frontend This workaround fixes the incorrect string while preserving translations and the 1.0.0 string freeze. Remember to revert this commit and fix the string in binds.cpp after the 1.0.0 release!

#ifndef ENGINEINSTANCE_H
#define ENGINEINSTANCE_H

#include <QImage>
#include <QObject>
#include <QOpenGLContext>

#include "engine_interface.h"
#include "game_config.h"

class EngineInstance : public QObject {
  Q_OBJECT

 public:
  explicit EngineInstance(const QString& libraryPath,
                          QObject* parent = nullptr);
  ~EngineInstance();

  Q_PROPERTY(bool isValid READ isValid NOTIFY isValidChanged)

  void sendConfig(const GameConfig& config);
  void renderFrame();
  void setOpenGLContext(QOpenGLContext* context);
  QImage generatePreview();

  bool isValid() const;

 signals:
  void isValidChanged(bool isValid);

 public slots:
  void advance(quint32 ticks);
  void moveCamera(const QPoint& delta);
  void simpleEvent(Engine::SimpleEventType event_type);
  void longEvent(Engine::LongEventType event_type,
                 Engine::LongEventState state);
  void positionedEvent(Engine::PositionedEventType event_type, qint32 x,
                       qint32 y);

 private:
  Engine::EngineInstance* m_instance;

  Engine::hedgewars_engine_protocol_version_t*
      hedgewars_engine_protocol_version;
  Engine::start_engine_t* start_engine;
  Engine::generate_preview_t* generate_preview;
  Engine::dispose_preview_t* dispose_preview;
  Engine::cleanup_t* cleanup;
  Engine::send_ipc_t* send_ipc;
  Engine::read_ipc_t* read_ipc;
  Engine::setup_current_gl_context_t* setup_current_gl_context;
  Engine::render_frame_t* render_frame;
  Engine::advance_simulation_t* advance_simulation;
  Engine::move_camera_t* move_camera;
  Engine::simple_event_t* simple_event;
  Engine::long_event_t* long_event;
  Engine::positioned_event_t* positioned_event;
  bool m_isValid;
};

#endif  // ENGINEINSTANCE_H