qmlfrontend/hwengine.cpp
author Wuzzy <Wuzzy2@mail.ru>
Tue, 27 Aug 2019 23:16:42 +0200
changeset 15370 5a934f83d5eb
parent 14373 4409344db447
child 15891 d52f5d8e75e6
permissions -rw-r--r--
Tempoary (!!!) workaround for incorrect key combination description in frontend This workaround fixes the incorrect string while preserving translations and the 1.0.0 string freeze. Remember to revert this commit and fix the string in binds.cpp after the 1.0.0 release!

#include "hwengine.h"

#include <QDebug>
#include <QImage>
#include <QUuid>

#include "engine_instance.h"
#include "engine_interface.h"
#include "game_view.h"
#include "preview_acceptor.h"

HWEngine::HWEngine(QObject* parent) : QObject(parent) {}

HWEngine::~HWEngine() {}

void HWEngine::getPreview() {
  emit previewIsRendering();

  m_gameConfig = GameConfig();
  m_gameConfig.cmdSeed(QUuid::createUuid().toByteArray());

  EngineInstance engine(m_engineLibrary);
  if (!engine.isValid())  // TODO: error notification
    return;

  engine.sendConfig(m_gameConfig);

  QImage previewImage = engine.generatePreview();

  if (m_previewAcceptor) m_previewAcceptor->setImage(previewImage);

  emit previewImageChanged();
  // m_runQueue->queue(m_gameConfig);
}

EngineInstance* HWEngine::runQuickGame() {
  m_gameConfig.cmdTheme("Nature");
  Team team1;
  team1.name = "team1";
  Team team2;
  team2.name = "team2";
  team2.color = "7654321";
  m_gameConfig.cmdTeam(team1);
  m_gameConfig.cmdTeam(team2);

  EngineInstance* engine = new EngineInstance(m_engineLibrary, this);

  return engine;
  // m_runQueue->queue(m_gameConfig);
}

int HWEngine::previewHedgehogsCount() const { return m_previewHedgehogsCount; }

PreviewAcceptor* HWEngine::previewAcceptor() const { return m_previewAcceptor; }

QString HWEngine::engineLibrary() const { return m_engineLibrary; }

void HWEngine::setPreviewAcceptor(PreviewAcceptor* previewAcceptor) {
  if (m_previewAcceptor == previewAcceptor) return;

  m_previewAcceptor = previewAcceptor;
  emit previewAcceptorChanged(m_previewAcceptor);
}

void HWEngine::setEngineLibrary(const QString& engineLibrary) {
  if (m_engineLibrary == engineLibrary) return;

  m_engineLibrary = engineLibrary;
  emit engineLibraryChanged(m_engineLibrary);
}