QTfrontend/HWApplication.cpp
author Wuzzy <Wuzzy2@mail.ru>
Thu, 03 Jan 2019 19:46:48 +0100
changeset 14514 5ac181cb2396
parent 10305 17f3ca06e39a
child 15277 7b05af5912cb
permissions -rw-r--r--
Fix bee targeting fail across wrap world edge Previously, the bee always aimed for the light area, no matter where you actually put the target. It also got confused whenever it flew across the wrap world edge. How the bee works now: 1) The placed bee target is *not* recalculated when it was placed in the "gray" part of the wrap world edge. This allows for more fine-tuning. 1a) Place target in light area: bee aims for target light area 1b) Place target in gray area: bee aims for target, but flies to gray area first 2) Bee target is recalculated whenever bee passes the wrap world edge.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "HWApplication.h"
#include <QFileOpenEvent>
#include <QEvent>

#include "MessageDialog.h"

#if !defined(Q_OS_WIN)
#include "signal.h"
#endif

#if !defined(Q_OS_WIN)
void terminateFrontend(int signal)
{
    Q_UNUSED(signal);
    QCoreApplication::exit(0);
}
#endif

HWApplication::HWApplication(int &argc, char **argv) :
    QApplication(argc, argv)
{
    form = 0;

#if !defined(Q_OS_WIN)
    signal(SIGINT, &terminateFrontend);
#endif
#if 0
    qDebug("%s called with", argv[0]);
    for (int i = 1; i < argc; i++)
        qDebug("%d: %s", i, argv[i]);
#endif
    // on Windows, sending an event right away leads to a segfault
    // so we use urlString to save the data and send the event just before the app.exec()
    urlString = NULL;
    if (argc > 1) {
        urlString = new QString(argv[1]);
        if (urlString->contains("//", Qt::CaseInsensitive) == false) {
            delete urlString;
            urlString = NULL;
        }
    }
}

void HWApplication::fakeEvent()
{
    QUrl parsedUrl(*urlString);
    delete urlString;
    urlString = NULL;
    QFileOpenEvent *openEvent = new QFileOpenEvent(parsedUrl);
    QCoreApplication::sendEvent(QCoreApplication::instance(), openEvent);
}

bool HWApplication::event(QEvent *event)
{
    QFileOpenEvent *openEvent;
    QString scheme, path, address;

    if (event->type() == QEvent::FileOpen) {
        openEvent = (QFileOpenEvent *)event;
        scheme = openEvent->url().scheme();
        path = openEvent->url().path();
        address = openEvent->url().host();

        QFile file(path);
        if (scheme == "file" && file.exists()) {
            form->PlayDemoQuick(path);
            return true;
        } else if (scheme == "hwplay") {
            int port = openEvent->url().port(NETGAME_DEFAULT_PORT);
            if (address == "")
                address = NETGAME_DEFAULT_SERVER;
            form->NetConnectQuick(address, (quint16) port);
            return true;
        } else {
            const QString errmsg = tr("Scheme '%1' not supported").arg(scheme);
            MessageDialog::ShowErrorMessage(errmsg, form);
            return false;
        }
    }

    return QApplication::event(event);
}