QTfrontend/gameuiconfig.h
author Wuzzy <Wuzzy2@mail.ru>
Thu, 03 Jan 2019 19:46:48 +0100
changeset 14514 5ac181cb2396
parent 13628 d5e029b84e16
child 14670 56831f466d1d
permissions -rw-r--r--
Fix bee targeting fail across wrap world edge Previously, the bee always aimed for the light area, no matter where you actually put the target. It also got confused whenever it flew across the wrap world edge. How the bee works now: 1) The placed bee target is *not* recalculated when it was placed in the "gray" part of the wrap world edge. This allows for more fine-tuning. 1a) Place target in light area: bee aims for target light area 1b) Place target in gray area: bee aims for target, but flies to gray area first 2) Bee target is recalculated whenever bee passes the wrap world edge.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef GAMECONFIG_H
#define GAMECONFIG_H

#include <QSettings>
#include <QStringList>
#include <QRect>
#include <QEvent>
#include <QList>
#include <utility>
#include "binds.h"

class HWForm;
class QSettings;

class GameUIConfig : public QSettings
{
        Q_OBJECT

    public:
        HWForm * Form;
        GameUIConfig(HWForm * FormWidgets, const QString & fileName);
        QStringList GetTeamsList();
        QRect vid_Resolution();
        std::pair<QRect, QRect> vid_ResolutionPair();
        bool vid_Fullscreen();
        quint32 translateQuality();
        bool isSoundEnabled();
        bool isFrontendSoundEnabled();
        QString language();
        bool isMusicEnabled();
        bool isFrontendMusicEnabled();
        bool isAudioDampenEnabled();
        bool isShowFPSEnabled();
        bool isAltDamageEnabled();
        bool appendDateTimeToRecordName();
        quint8 volume();
        quint8 timerInterval();
        QString netNick();
        QByteArray netPasswordHash();
        int netPasswordLength();
        void clearPasswordHash();
        void setPasswordHash(const QString & passwordhash);
        QString passwordHash();
        void clearTempHash();
        void setTempHash(const QString & temphash);
        QString tempHash();
        void setNetPasswordLength(int passwordLength);
        bool isReducedQuality() const;
        bool isFrontendEffects() const;
        bool isFrontendFullscreen() const;
        void resizeToConfigValues();
        quint32 stereoMode() const;
        void setValue(const QString & key, const QVariant & value);
        QString bind(int bindID);
        void setBind(int bindID, QString & strbind);

        QString AVFormat();
        QString videoCodec();
        QString audioCodec();
        QRect rec_Resolution();
        int rec_Framerate();
        int rec_Bitrate();
        bool recordAudio();

#ifdef __APPLE__
#ifdef SPARKLE_ENABLED
        bool isAutoUpdateEnabled();
#endif
#endif
        void reloadValues();
        void reloadVideosValues();

    signals:
        void frontendFullscreen(bool value);

    public slots:
        void SaveOptions();
        void SaveVideosOptions();
        void updNetNick();
    private:
        bool netPasswordIsValid();
        bool eventFilter(QObject *object, QEvent *event);
        QString temphash;
        QList<BindAction> m_binds;

        void applyProxySettings();
};

#endif