QTfrontend/model/playerslistmodel.cpp
author Wuzzy <Wuzzy2@mail.ru>
Thu, 03 Jan 2019 19:46:48 +0100
changeset 14514 5ac181cb2396
parent 12897 fc47fc4af6bd
permissions -rw-r--r--
Fix bee targeting fail across wrap world edge Previously, the bee always aimed for the light area, no matter where you actually put the target. It also got confused whenever it flew across the wrap world edge. How the bee works now: 1) The placed bee target is *not* recalculated when it was placed in the "gray" part of the wrap world edge. This allows for more fine-tuning. 1a) Place target in light area: bee aims for target light area 1b) Place target in gray area: bee aims for target, but flies to gray area first 2) Bee target is recalculated whenever bee passes the wrap world edge.

#include <QModelIndexList>
#include <QModelIndex>
#include <QPainter>
#include <QFile>
#include <QTextStream>
#include <QDebug>

#include "playerslistmodel.h"
#include "hwconsts.h"

PlayersListModel::PlayersListModel(QObject *parent) :
    QAbstractListModel(parent)
{
    m_fontInRoom = QFont();
    m_fontInRoom.setItalic(true);
}


int PlayersListModel::rowCount(const QModelIndex &parent) const
{
    if(parent.isValid())
        return 0;
    else
        return m_data.size();
}


QVariant PlayersListModel::data(const QModelIndex &index, int role) const
{
    if(!index.isValid() || index.row() < 0 || index.row() >= rowCount() || index.column() != 0)
        return QVariant(QVariant::Invalid);

    return m_data.at(index.row()).value(role);
}


bool PlayersListModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
    if(!index.isValid() || index.row() < 0 || index.row() >= rowCount() || index.column() != 0)
        return false;

    m_data[index.row()].insert(role, value);

    emit dataChanged(index, index);

    return true;
}


bool PlayersListModel::insertRow(int row, const QModelIndex &parent)
{
    return insertRows(row, 1, parent);
}


bool PlayersListModel::insertRows(int row, int count, const QModelIndex &parent)
{
    if(parent.isValid() || row > rowCount() || row < 0 || count < 1)
        return false;

    beginInsertRows(parent, row, row + count - 1);

    for(int i = 0; i < count; ++i)
        m_data.insert(row, DataEntry());

    endInsertRows();

    return true;
}


bool PlayersListModel::removeRows(int row, int count, const QModelIndex &parent)
{
    if(parent.isValid() || row + count > rowCount() || row < 0 || count < 1)
        return false;

    beginRemoveRows(parent, row, row + count - 1);

    for(int i = 0; i < count; ++i)
        m_data.removeAt(row);

    endRemoveRows();

    return true;
}

QModelIndex PlayersListModel::nicknameIndex(const QString & nickname)
{
    QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);

    if(mil.size() > 0)
        return mil[0];
    else
        return QModelIndex();
}

void PlayersListModel::addPlayer(const QString & nickname, bool notify)
{
    insertRow(rowCount());

    QModelIndex mi = index(rowCount() - 1);
    setData(mi, nickname);

    checkFriendIgnore(mi);

    emit nickAddedLobby(nickname, notify);
}


void PlayersListModel::removePlayer(const QString & nickname, const QString &msg)
{
    if(msg.isEmpty())
        emit nickRemovedLobby(nickname);
    else
        emit nickRemovedLobby(nickname, msg);

    QModelIndex mi = nicknameIndex(nickname);

    if(mi.isValid())
        removeRow(mi.row());
}


void PlayersListModel::playerJoinedRoom(const QString & nickname, bool notify)
{
    QModelIndex mi = nicknameIndex(nickname);

    if(mi.isValid())
    {
        setData(mi, true, RoomFilterRole);
        updateIcon(mi);
        updateSortData(mi);
    }

    emit nickAdded(nickname, notify);
}


void PlayersListModel::playerLeftRoom(const QString & nickname)
{
    emit nickRemoved(nickname);

    QModelIndex mi = nicknameIndex(nickname);

    if(mi.isValid())
    {
        setData(mi, false, RoomFilterRole);
        setData(mi, false, RoomAdmin);
        setData(mi, false, Ready);
        setData(mi, false, InGame);
        updateIcon(mi);
    }
}


void PlayersListModel::setFlag(const QString &nickname, StateFlag flagType, bool isSet)
{
    if(flagType == Friend)
    {
        if(isSet)
            m_friendsSet.insert(nickname.toLower());
        else
            m_friendsSet.remove(nickname.toLower());

        saveSet(m_friendsSet, "friends");
    }
    else if(flagType == Ignore)
    {
        if(isSet)
            m_ignoredSet.insert(nickname.toLower());
        else
            m_ignoredSet.remove(nickname.toLower());

        saveSet(m_ignoredSet, "ignore");
    }

    QModelIndex mi = nicknameIndex(nickname);

    if(mi.isValid())
    {
        setData(mi, isSet, flagType);

        if(flagType == Friend || flagType == ServerAdmin
                || flagType == Ignore || flagType == RoomAdmin)
            updateSortData(mi);

        updateIcon(mi);
    }
}


bool PlayersListModel::isFlagSet(const QString & nickname, StateFlag flagType)
{
    QModelIndex mi = nicknameIndex(nickname);

    if(mi.isValid())
        return mi.data(flagType).toBool();
    else if(flagType == Friend)
        return isFriend(nickname);
    else if(flagType == Ignore)
        return isIgnored(nickname);
    else
        return false;
}

void PlayersListModel::resetRoomFlags()
{
    for(int i = rowCount() - 1; i >= 0; --i)
    {
        QModelIndex mi = index(i);

        if(mi.data(RoomFilterRole).toBool())
        {
            setData(mi, false, RoomFilterRole);
            setData(mi, false, RoomAdmin);
            setData(mi, false, Ready);
            setData(mi, false, InGame);

            updateSortData(mi);
            updateIcon(mi);
        }
    }
}

void PlayersListModel::updateIcon(const QModelIndex & index)
{
    quint32 iconNum = 0;

    QList<bool> flags;
    flags
        << index.data(Ready).toBool()
        << index.data(ServerAdmin).toBool()
        << index.data(RoomAdmin).toBool()
        << index.data(Registered).toBool()
        << index.data(Friend).toBool()
        << index.data(Ignore).toBool()
        << index.data(InGame).toBool()
        << index.data(RoomFilterRole).toBool()
        << index.data(InRoom).toBool()
        << index.data(Contributor).toBool()
        ;

    for(int i = flags.size() - 1; i >= 0; --i)
        if(flags[i])
            iconNum |= 1 << i;

    if(m_icons().contains(iconNum))
    {
        setData(index, m_icons().value(iconNum), Qt::DecorationRole);
    }
    else
    {
        QPixmap result(24, 16);
        result.fill(Qt::transparent);

        QPainter painter(&result);

        if(index.data(RoomFilterRole).toBool())
        {
            if(index.data(InGame).toBool())
            {
                painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/ingame.png"));
            }
            else
            {
                if(index.data(Ready).toBool())
                    painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/lamp.png"));
                else
                    painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/lamp_off.png"));
            }
        } else
        { // we're in lobby
            if(!index.data(InRoom).toBool())
                painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/Flake.png"));
        }

        QString mainIconName(":/res/chat/");

        if(index.data(ServerAdmin).toBool())
            mainIconName += "serveradmin";
        else
        {
            if(index.data(RoomAdmin).toBool())
                mainIconName += "roomadmin";
            else
                mainIconName += "hedgehog";

            if(index.data(Contributor).toBool())
                mainIconName += "contributor";
        }

        if(!index.data(Registered).toBool())
            mainIconName += "_gray";

        painter.drawPixmap(8, 0, 16, 16, QPixmap(mainIconName + ".png"));

        if(index.data(Ignore).toBool())
            painter.drawPixmap(8, 0, 16, 16, QPixmap(":/res/chat/ignore.png"));
        else
        if(index.data(Friend).toBool())
            painter.drawPixmap(8, 0, 16, 16, QPixmap(":/res/chat/friend.png"));

        painter.end();

        QIcon icon(result);

        setData(index, icon, Qt::DecorationRole);
        m_icons().insert(iconNum, icon);
    }

    if(index.data(Ignore).toBool())
        setData(index, QColor(Qt::gray), Qt::ForegroundRole);
    else
    if(index.data(Friend).toBool())
        setData(index, QColor(Qt::green), Qt::ForegroundRole);
    else
        setData(index, QBrush(QColor(0xff, 0xcc, 0x00)), Qt::ForegroundRole);
}


QHash<quint32, QIcon> & PlayersListModel::m_icons()
{
    static QHash<quint32, QIcon> iconsCache;

    return iconsCache;
}


void PlayersListModel::updateSortData(const QModelIndex & index)
{
    QString result = QString("%1%2%3%4%5%6")
            // room admins go first, then server admins, then friends
            .arg(1 - index.data(RoomAdmin).toInt())
            .arg(1 - index.data(ServerAdmin).toInt())
            .arg(1 - index.data(Friend).toInt())
            // ignored at bottom
            .arg(index.data(Ignore).toInt())
            // keep nicknames starting from non-letter character at bottom within group
            // assume there are no empty nicks in list
            .arg(index.data(Qt::DisplayRole).toString().at(0).isLetter() ? 0 : 1)
            // sort ignoring case
            .arg(index.data(Qt::DisplayRole).toString().toLower())
            ;

    setData(index, result, SortRole);
}


void PlayersListModel::setNickname(const QString &nickname)
{
    m_nickname = nickname;

    loadSet(m_friendsSet, "friends");
    loadSet(m_ignoredSet, "ignore");

    for(int i = rowCount() - 1; i >= 0; --i)
        checkFriendIgnore(index(i));
}

bool PlayersListModel::isFriend(const QString & nickname)
{
    return m_friendsSet.contains(nickname.toLower());
}

bool PlayersListModel::isIgnored(const QString & nickname)
{
    return m_ignoredSet.contains(nickname.toLower());
}

void PlayersListModel::checkFriendIgnore(const QModelIndex &mi)
{
    setData(mi, isFriend(mi.data().toString()), Friend);
    setData(mi, isIgnored(mi.data().toString()), Ignore);

    updateIcon(mi);
    updateSortData(mi);
}

void PlayersListModel::loadSet(QSet<QString> & set, const QString & suffix)
{
    set.clear();

    QString fileName = QString("%1/%2_%3.txt").arg(cfgdir->absolutePath(), m_nickname.toLower(), suffix);

    QFile txt(fileName);
    if(!txt.open(QIODevice::ReadOnly))
        return;

    QTextStream stream(&txt);
    stream.setCodec("UTF-8");

    while(!stream.atEnd())
    {
        QString str = stream.readLine();
        if(str.startsWith(";") || str.isEmpty())
            continue;

        set.insert(str.trimmed());
    }

    txt.close();
}

void PlayersListModel::saveSet(const QSet<QString> & set, const QString & suffix)
{
    qDebug("saving set");

    QString fileName = QString("%1/%2_%3.txt").arg(cfgdir->absolutePath(), m_nickname.toLower(), suffix);

    QFile txt(fileName);

    // list empty? => rather have no file for the list than an empty one
    if (set.isEmpty())
    {
        if (txt.exists())
        {
            // try to remove file, if successful we're done here.
            if (txt.remove())
                return;
        }
        else
            // there is no file
            return;
    }

    if(!txt.open(QIODevice::WriteOnly | QIODevice::Truncate))
        return;

    QTextStream stream(&txt);
    stream.setCodec("UTF-8");

    stream << "; this list is used by Hedgewars - do not edit it unless you know what you're doing!" << endl;

    foreach(const QString & nick, set.values())
        stream << nick << endl;

    txt.close();
}